#pragma once #include "BsEditorPrerequisites.h" #include "BsEditorWidget.h" namespace BansheeEngine { class DbgEditorWidget1 : public EditorWidget { public: DbgEditorWidget1(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer); virtual ~DbgEditorWidget1(); static DbgEditorWidget1* instance(); static DbgEditorWidget1* open(); static void close(); static const String& getTypeName(); private: static DbgEditorWidget1* Instance; }; }