//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsGLCommandBufferManager.h" #include "BsGLCommandBuffer.h" namespace bs { namespace ct { SPtr GLCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx, bool secondary) { CommandBuffer* buffer = new (bs_alloc()) GLCommandBuffer(type, deviceIdx, queueIdx, secondary); return bs_shared_ptr(buffer); } }}