// CamelotRenderer.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include "CmColor.h" #include "CmMath.h" #include "CmMatrix3.h" #include "CmMatrix4.h" #include "CmPlane.h" #include "CmPrerequisites.h" #include "CmQuaternion.h" #include "CmString.h" #include "CmVector2.h" #include "CmVector3.h" #include "CmVector4.h" #include "CmHardwareBuffer.h" #include "CmRenderSystem.h" #include "CmApplication.h" using namespace CamelotEngine; int _tmain(int argc, _TCHAR* argv[]) { //const String& name = CamelotEngine::gApplication().getRenderSystem()->getName(); gApplication().startUp("RenderSystemD3D9.dll", ""); int a = 5; gApplication().shutDown(); return 0; }