#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h" namespace bs { struct __Blend1DInfoInterop { MonoArray* clips; }; class BS_SCR_BE_EXPORT ScriptBlend1DInfo : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo") static MonoObject* box(const __Blend1DInfoInterop& value); static __Blend1DInfoInterop unbox(MonoObject* value); static Blend1DInfo fromInterop(const __Blend1DInfoInterop& value); static __Blend1DInfoInterop toInterop(const Blend1DInfo& value); private: ScriptBlend1DInfo(MonoObject* managedInstance); }; }