#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsEditorWidget.h" namespace BansheeEngine { class ScriptEditorWidget; class BS_SCR_BED_EXPORT ScriptEditorWindow : public BansheeEngine::ScriptObject { struct EditorWindowHandle { uint32_t gcHandle; ScriptEditorWindow* nativeObj; }; public: ~ScriptEditorWindow(); EditorWidgetBase* getEditorWidget() const { return mEditorWidget; } static void initMetaData(); static void registerManagedEditorWindows(); private: friend class ScriptEditorWidget; ScriptEditorWindow(const String& windowName, const String& displayName, EditorWidgetBase* editorWidget); static MonoObject* internal_createOrGetInstance(MonoString* ns, MonoString* typeName); static void internal_destroyInstance(ScriptEditorWindow* thisPtr); static void initRuntimeData(); static UINT32 internal_getWidth(ScriptEditorWindow* thisPtr); static UINT32 internal_getHeight(ScriptEditorWindow* thisPtr); static void internal_initializeGUIPanel(ScriptEditorWindow* thisPtr, MonoObject* panel); void onWidgetMoved(INT32 x, INT32 y); void onWidgetResized(UINT32 width, UINT32 height); void onWidgetParentChanged(EditorWidgetContainer* newParent); String mName; EditorWidgetBase* mEditorWidget; Vector::type mPanels; boost::signals::connection mOnWidgetMovedConn; boost::signals::connection mOnWidgetResizedConn; boost::signals::connection mOnParentChangedConn; static MonoMethod* onResizedMethod; // Global editor window management methods static void registerScriptEditorWindow(ScriptEditorWindow* editorWindow); static void unregisterScriptEditorWindow(const String& windowTypeName); static UnorderedMap::type OpenScriptEditorWindows; static EditorWidgetBase* openEditorWidgetCallback(String ns, String type, EditorWidgetContainer& parentContainer); }; class BS_SCR_BED_EXPORT ScriptEditorWidget : public EditorWidgetBase { public: ScriptEditorWidget(const String& windowTypeName, const HString& displayName, EditorWidgetContainer& parentContainer); ~ScriptEditorWidget(); private: String mWindowTypeName; }; }