#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSerializableObject : public ScriptObject { public: static void initMetaData(); private: static void internal_createInstance(MonoObject* instance, MonoObject* object); static void internal_destroyInstance(ScriptSerializableObject* nativeInstance); static void initRuntimeData(); ScriptSerializableObject(); ~ScriptSerializableObject() {} static MonoField* FieldsField; }; }