#include "BsScriptGUITexture.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUITexture.h" #include "BsGUIOptions.h" #include "BsScriptSpriteTexture.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUITexture::ScriptGUITexture(GUITexture* texture) :mTexture(texture), mIsDestroyed(false) { } void ScriptGUITexture::initMetaData() { metaData = ScriptMeta(BansheeEngineAssemblyName, "BansheeEngine", "GUITexture", &ScriptGUITexture::initRuntimeData); MonoManager::registerScriptType(&metaData); } void ScriptGUITexture::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITexture::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_DestroyInstance", &ScriptGUITexture::internal_destroyInstance); metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUITexture::internal_setTexture); metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptGUITexture::internal_destroy); metaData.scriptClass->addInternalCall("Internal_SetVisible", &ScriptGUITexture::internal_setVisible); metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptGUITexture::internal_setParent); } void ScriptGUITexture::destroy() { if(!mIsDestroyed) { GUIElement::destroy(mTexture); mTexture = nullptr; mIsDestroyed = true; } } void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture, GUIImageScaleMode scale, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue(); GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, options, toString(MonoUtil::monoToWString(style))); ScriptGUITexture* nativeInstance = new (cm_alloc()) ScriptGUITexture(guiTexture); nativeInstance->createInstance(instance); metaData.thisPtrField->setValue(instance, &nativeInstance); } void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture) { HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue(); nativeInstance->getInternalValue()->setTexture(nativeTexture); } void ScriptGUITexture::internal_destroy(ScriptGUITexture* nativeInstance) { nativeInstance->destroy(); } void ScriptGUITexture::internal_destroyInstance(ScriptGUITexture* nativeInstance) { nativeInstance->destroy(); cm_delete(nativeInstance); } void ScriptGUITexture::internal_setVisible(ScriptGUITexture* nativeInstance, bool visible) { if(visible) nativeInstance->getInternalValue()->enableRecursively(); else nativeInstance->getInternalValue()->disableRecursively(); } void ScriptGUITexture::internal_setParent(ScriptGUITexture* nativeInstance, MonoObject* parentLayout) { ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout); GUILayout* nativeLayout = scriptLayout->getInternalValue(); nativeLayout->addElement(nativeInstance->getInternalValue()); } }