#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsScriptCode.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptScriptCode : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCode") HResource getNativeHandle() const { return mScriptCode; } void setNativeHandle(const HResource& resource); HScriptCode getScriptCodeHandle() const { return mScriptCode; } private: friend class ScriptResourceManager; typedef std::pair FullTypeName; static void internal_createInstance(MonoObject* instance, MonoString* text); static MonoString* internal_getText(ScriptScriptCode* thisPtr); static void internal_setText(ScriptScriptCode* thisPtr, MonoString* text); static MonoArray* internal_getTypes(ScriptScriptCode* thisPtr); ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode); void _onManagedInstanceDeleted(); static Vector parseTypes(const WString& code); HScriptCode mScriptCode; }; }