#include "BsFBXImportData.h" namespace BansheeEngine { FBXImportNode::~FBXImportNode() { for (auto& child : children) bs_delete(child); } FBXImportScene::FBXImportScene() :rootNode(nullptr) { } FBXImportScene::~FBXImportScene() { if (rootNode != nullptr) bs_delete(rootNode); for (auto& mesh : meshes) bs_delete(mesh); } }