#include "BsForwardRendererFactory.h" #include "CmRenderer.h" #include "BsForwardRenderer.h" using namespace CamelotFramework; namespace BansheeEngine { RendererPtr ForwardRendererFactory::create() { return RendererPtr(CM_NEW(ForwardRenderer, GenAlloc) ForwardRenderer(), &MemAllocDeleter::deleter); } const std::string& ForwardRendererFactory::name() const { return SystemName; } }