// CamelotRenderer.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include "OgreBuildSettings.h" #include "OgreColourValue.h" #include "OgreConfig.h" #include "OgreMath.h" #include "OgreMatrix3.h" #include "OgreMatrix4.h" #include "OgrePlane.h" #include "OgrePlatform.h" #include "OgrePrerequisites.h" #include "OgreQuaternion.h" #include "OgreString.h" #include "OgreStringConverter.h" #include "OgreThreadDefines.h" #include "OgreVector2.h" #include "OgreVector3.h" #include "OgreVector4.h" #include "OgreHardwareBuffer.h" #include "OgreD3D9Prerequisites.h" #include "OgreD3D9VideoMode.h" #include "OgreRenderSystem.h" #include "CmApplication.h" using namespace CamelotEngine; int _tmain(int argc, _TCHAR* argv[]) { //const Ogre::String& name = CamelotEngine::gApplication().getRenderSystem()->getName(); gApplication().startUp(); int a = 5; gApplication().shutDown(); return 0; }