/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "OgreColourValue.h" #include "OgreMath.h" namespace Ogre { const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0); const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0); const ColourValue ColourValue::White = ColourValue(1.0,1.0,1.0); const ColourValue ColourValue::Red = ColourValue(1.0,0.0,0.0); const ColourValue ColourValue::Green = ColourValue(0.0,1.0,0.0); const ColourValue ColourValue::Blue = ColourValue(0.0,0.0,1.0); //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG ABGR ColourValue::getAsABGR(void) const #else RGBA ColourValue::getAsRGBA(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (RGBA = 8888) // Red val8 = static_cast(r * 255); val32 = val8 << 24; // Green val8 = static_cast(g * 255); val32 += val8 << 16; // Blue val8 = static_cast(b * 255); val32 += val8 << 8; // Alpha val8 = static_cast(a * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG BGRA ColourValue::getAsBGRA(void) const #else ARGB ColourValue::getAsARGB(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ARGB = 8888) // Alpha val8 = static_cast(a * 255); val32 = val8 << 24; // Red val8 = static_cast(r * 255); val32 += val8 << 16; // Green val8 = static_cast(g * 255); val32 += val8 << 8; // Blue val8 = static_cast(b * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG ARGB ColourValue::getAsARGB(void) const #else BGRA ColourValue::getAsBGRA(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ARGB = 8888) // Blue val8 = static_cast(b * 255); val32 = val8 << 24; // Green val8 = static_cast(g * 255); val32 += val8 << 16; // Red val8 = static_cast(r * 255); val32 += val8 << 8; // Alpha val8 = static_cast(a * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG RGBA ColourValue::getAsRGBA(void) const #else ABGR ColourValue::getAsABGR(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ABRG = 8888) // Alpha val8 = static_cast(a * 255); val32 = val8 << 24; // Blue val8 = static_cast(b * 255); val32 += val8 << 16; // Green val8 = static_cast(g * 255); val32 += val8 << 8; // Red val8 = static_cast(r * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsABGR(const ABGR val) #else void ColourValue::setAsRGBA(const RGBA val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (RGBA = 8888) // Red r = ((val32 >> 24) & 0xFF) / 255.0f; // Green g = ((val32 >> 16) & 0xFF) / 255.0f; // Blue b = ((val32 >> 8) & 0xFF) / 255.0f; // Alpha a = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsBGRA(const BGRA val) #else void ColourValue::setAsARGB(const ARGB val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ARGB = 8888) // Alpha a = ((val32 >> 24) & 0xFF) / 255.0f; // Red r = ((val32 >> 16) & 0xFF) / 255.0f; // Green g = ((val32 >> 8) & 0xFF) / 255.0f; // Blue b = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsARGB(const ARGB val) #else void ColourValue::setAsBGRA(const BGRA val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ARGB = 8888) // Blue b = ((val32 >> 24) & 0xFF) / 255.0f; // Green g = ((val32 >> 16) & 0xFF) / 255.0f; // Red r = ((val32 >> 8) & 0xFF) / 255.0f; // Alpha a = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsRGBA(const RGBA val) #else void ColourValue::setAsABGR(const ABGR val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ABGR = 8888) // Alpha a = ((val32 >> 24) & 0xFF) / 255.0f; // Blue b = ((val32 >> 16) & 0xFF) / 255.0f; // Green g = ((val32 >> 8) & 0xFF) / 255.0f; // Red r = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- bool ColourValue::operator==(const ColourValue& rhs) const { return (r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a); } //--------------------------------------------------------------------- bool ColourValue::operator!=(const ColourValue& rhs) const { return !(*this == rhs); } //--------------------------------------------------------------------- void ColourValue::setHSB(Real hue, Real saturation, Real brightness) { // wrap hue if (hue > 1.0f) { hue -= (int)hue; } else if (hue < 0.0f) { hue += (int)hue + 1; } // clamp saturation / brightness saturation = std::min(saturation, (Real)1.0); saturation = std::max(saturation, (Real)0.0); brightness = std::min(brightness, (Real)1.0); brightness = std::max(brightness, (Real)0.0); if (brightness == 0.0f) { // early exit, this has to be black r = g = b = 0.0f; return; } if (saturation == 0.0f) { // early exit, this has to be grey r = g = b = brightness; return; } Real hueDomain = hue * 6.0f; if (hueDomain >= 6.0f) { // wrap around, and allow mathematical errors hueDomain = 0.0f; } unsigned short domain = (unsigned short)hueDomain; Real f1 = brightness * (1 - saturation); Real f2 = brightness * (1 - saturation * (hueDomain - domain)); Real f3 = brightness * (1 - saturation * (1 - (hueDomain - domain))); switch (domain) { case 0: // red domain; green ascends r = brightness; g = f3; b = f1; break; case 1: // yellow domain; red descends r = f2; g = brightness; b = f1; break; case 2: // green domain; blue ascends r = f1; g = brightness; b = f3; break; case 3: // cyan domain; green descends r = f1; g = f2; b = brightness; break; case 4: // blue domain; red ascends r = f3; g = f1; b = brightness; break; case 5: // magenta domain; blue descends r = brightness; g = f1; b = f2; break; } } //--------------------------------------------------------------------- void ColourValue::getHSB(Real* hue, Real* saturation, Real* brightness) const { Real vMin = std::min(r, std::min(g, b)); Real vMax = std::max(r, std::max(g, b)); Real delta = vMax - vMin; *brightness = vMax; if (Math::RealEqual(delta, 0.0f, 1e-6f)) { // grey *hue = 0; *saturation = 0; } else { // a colour *saturation = delta / vMax; Real deltaR = (((vMax - r) / 6.0f) + (delta / 2.0f)) / delta; Real deltaG = (((vMax - g) / 6.0f) + (delta / 2.0f)) / delta; Real deltaB = (((vMax - b) / 6.0f) + (delta / 2.0f)) / delta; if (Math::RealEqual(r, vMax)) *hue = deltaB - deltaG; else if (Math::RealEqual(g, vMax)) *hue = 0.3333333f + deltaR - deltaB; else if (Math::RealEqual(b, vMax)) *hue = 0.6666667f + deltaG - deltaR; if (*hue < 0.0f) *hue += 1.0f; if (*hue > 1.0f) *hue -= 1.0f; } } }