/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "OgreHardwareBufferManager.h" #include "OgreVertexIndexData.h" namespace Ogre { //----------------------------------------------------------------------- template<> HardwareBufferManager* Singleton::ms_Singleton = 0; HardwareBufferManager* HardwareBufferManager::getSingletonPtr(void) { return ms_Singleton; } HardwareBufferManager& HardwareBufferManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //--------------------------------------------------------------------- HardwareBufferManager::HardwareBufferManager(HardwareBufferManagerBase* imp) : HardwareBufferManagerBase(), mImpl(imp) { } //--------------------------------------------------------------------- HardwareBufferManager::~HardwareBufferManager() { // mImpl must be deleted by the creator } //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Free temporary vertex buffers every 5 minutes on 100fps const size_t HardwareBufferManagerBase::UNDER_USED_FRAME_THRESHOLD = 30000; const size_t HardwareBufferManagerBase::EXPIRED_DELAY_FRAME_THRESHOLD = 5; //----------------------------------------------------------------------- HardwareBufferManagerBase::HardwareBufferManagerBase() : mUnderUsedFrameCount(0) { } //----------------------------------------------------------------------- HardwareBufferManagerBase::~HardwareBufferManagerBase() { // Clear vertex/index buffer list first, avoid destroyed notify do // unnecessary work, and we'll destroy everything here. mVertexBuffers.clear(); mIndexBuffers.clear(); // Destroy everything destroyAllDeclarations(); destroyAllBindings(); // No need to destroy main buffers - they will be destroyed by removal of bindings // No need to destroy temp buffers - they will be destroyed automatically. } //----------------------------------------------------------------------- VertexDeclaration* HardwareBufferManagerBase::createVertexDeclaration(void) { VertexDeclaration* decl = createVertexDeclarationImpl(); OGRE_LOCK_MUTEX(mVertexDeclarationsMutex) mVertexDeclarations.insert(decl); return decl; } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyVertexDeclaration(VertexDeclaration* decl) { OGRE_LOCK_MUTEX(mVertexDeclarationsMutex) mVertexDeclarations.erase(decl); destroyVertexDeclarationImpl(decl); } //----------------------------------------------------------------------- VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBinding(void) { VertexBufferBinding* ret = createVertexBufferBindingImpl(); OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex) mVertexBufferBindings.insert(ret); return ret; } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyVertexBufferBinding(VertexBufferBinding* binding) { OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex) mVertexBufferBindings.erase(binding); destroyVertexBufferBindingImpl(binding); } //----------------------------------------------------------------------- VertexDeclaration* HardwareBufferManagerBase::createVertexDeclarationImpl(void) { return OGRE_NEW VertexDeclaration(); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyVertexDeclarationImpl(VertexDeclaration* decl) { OGRE_DELETE decl; } //----------------------------------------------------------------------- VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBindingImpl(void) { return OGRE_NEW VertexBufferBinding(); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyVertexBufferBindingImpl(VertexBufferBinding* binding) { OGRE_DELETE binding; } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyAllDeclarations(void) { OGRE_LOCK_MUTEX(mVertexDeclarationsMutex) VertexDeclarationList::iterator decl; for (decl = mVertexDeclarations.begin(); decl != mVertexDeclarations.end(); ++decl) { destroyVertexDeclarationImpl(*decl); } mVertexDeclarations.clear(); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::destroyAllBindings(void) { OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex) VertexBufferBindingList::iterator bind; for (bind = mVertexBufferBindings.begin(); bind != mVertexBufferBindings.end(); ++bind) { destroyVertexBufferBindingImpl(*bind); } mVertexBufferBindings.clear(); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::registerVertexBufferSourceAndCopy( const HardwareVertexBufferPtr& sourceBuffer, const HardwareVertexBufferPtr& copy) { OGRE_LOCK_MUTEX(mTempBuffersMutex) // Add copy to free temporary vertex buffers mFreeTempVertexBufferMap.insert( FreeTemporaryVertexBufferMap::value_type(sourceBuffer.get(), copy)); } //----------------------------------------------------------------------- HardwareVertexBufferPtr HardwareBufferManagerBase::allocateVertexBufferCopy( const HardwareVertexBufferPtr& sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee* licensee, bool copyData) { // pre-lock the mVertexBuffers mutex, which would usually get locked in // makeBufferCopy / createVertexBuffer // this prevents a deadlock in _notifyVertexBufferDestroyed // which locks the same mutexes (via other methods) but in reverse order OGRE_LOCK_MUTEX(mVertexBuffersMutex) { OGRE_LOCK_MUTEX(mTempBuffersMutex) HardwareVertexBufferPtr vbuf; // Locate existing buffer copy in temporary vertex buffers FreeTemporaryVertexBufferMap::iterator i = mFreeTempVertexBufferMap.find(sourceBuffer.get()); if (i == mFreeTempVertexBufferMap.end()) { // copy buffer, use shadow buffer and make dynamic vbuf = makeBufferCopy( sourceBuffer, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, true); } else { // Allocate existing copy vbuf = i->second; mFreeTempVertexBufferMap.erase(i); } // Copy data? if (copyData) { vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), true); } // Insert copy into licensee list mTempVertexBufferLicenses.insert( TemporaryVertexBufferLicenseMap::value_type( vbuf.get(), VertexBufferLicense(sourceBuffer.get(), licenseType, EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee))); return vbuf; } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::releaseVertexBufferCopy( const HardwareVertexBufferPtr& bufferCopy) { OGRE_LOCK_MUTEX(mTempBuffersMutex) TemporaryVertexBufferLicenseMap::iterator i = mTempVertexBufferLicenses.find(bufferCopy.get()); if (i != mTempVertexBufferLicenses.end()) { const VertexBufferLicense& vbl = i->second; vbl.licensee->licenseExpired(vbl.buffer.get()); mFreeTempVertexBufferMap.insert( FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer)); mTempVertexBufferLicenses.erase(i); } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::touchVertexBufferCopy( const HardwareVertexBufferPtr& bufferCopy) { OGRE_LOCK_MUTEX(mTempBuffersMutex) TemporaryVertexBufferLicenseMap::iterator i = mTempVertexBufferLicenses.find(bufferCopy.get()); if (i != mTempVertexBufferLicenses.end()) { VertexBufferLicense& vbl = i->second; assert(vbl.licenseType == BLT_AUTOMATIC_RELEASE); vbl.expiredDelay = EXPIRED_DELAY_FRAME_THRESHOLD; } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_freeUnusedBufferCopies(void) { OGRE_LOCK_MUTEX(mTempBuffersMutex) size_t numFreed = 0; // Free unused temporary buffers FreeTemporaryVertexBufferMap::iterator i; i = mFreeTempVertexBufferMap.begin(); while (i != mFreeTempVertexBufferMap.end()) { FreeTemporaryVertexBufferMap::iterator icur = i++; // Free the temporary buffer that referenced by ourself only. // TODO: Some temporary buffers are bound to vertex buffer bindings // but not checked out, need to sort out method to unbind them. if (icur->second.use_count() <= 1) { ++numFreed; mFreeTempVertexBufferMap.erase(icur); } } // TODO LOG PORT - Log ignored //StringUtil::StrStreamType str; //if (numFreed) //{ // str << "HardwareBufferManager: Freed " << numFreed << " unused temporary vertex buffers."; //} //else //{ // str << "HardwareBufferManager: No unused temporary vertex buffers found."; //} //LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_releaseBufferCopies(bool forceFreeUnused) { OGRE_LOCK_MUTEX(mTempBuffersMutex) size_t numUnused = mFreeTempVertexBufferMap.size(); size_t numUsed = mTempVertexBufferLicenses.size(); // Erase the copies which are automatic licensed out TemporaryVertexBufferLicenseMap::iterator i; i = mTempVertexBufferLicenses.begin(); while (i != mTempVertexBufferLicenses.end()) { TemporaryVertexBufferLicenseMap::iterator icur = i++; VertexBufferLicense& vbl = icur->second; if (vbl.licenseType == BLT_AUTOMATIC_RELEASE && (forceFreeUnused || --vbl.expiredDelay <= 0)) { vbl.licensee->licenseExpired(vbl.buffer.get()); mFreeTempVertexBufferMap.insert( FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer)); mTempVertexBufferLicenses.erase(icur); } } // Check whether or not free unused temporary vertex buffers. if (forceFreeUnused) { _freeUnusedBufferCopies(); mUnderUsedFrameCount = 0; } else { if (numUsed < numUnused) { // Free temporary vertex buffers if too many unused for a long time. // Do overall temporary vertex buffers instead of per source buffer // to avoid overhead. ++mUnderUsedFrameCount; if (mUnderUsedFrameCount >= UNDER_USED_FRAME_THRESHOLD) { _freeUnusedBufferCopies(); mUnderUsedFrameCount = 0; } } else { mUnderUsedFrameCount = 0; } } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_forceReleaseBufferCopies( const HardwareVertexBufferPtr& sourceBuffer) { _forceReleaseBufferCopies(sourceBuffer.get()); } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_forceReleaseBufferCopies( HardwareVertexBuffer* sourceBuffer) { OGRE_LOCK_MUTEX(mTempBuffersMutex) // Erase the copies which are licensed out TemporaryVertexBufferLicenseMap::iterator i; i = mTempVertexBufferLicenses.begin(); while (i != mTempVertexBufferLicenses.end()) { TemporaryVertexBufferLicenseMap::iterator icur = i++; const VertexBufferLicense& vbl = icur->second; if (vbl.originalBufferPtr == sourceBuffer) { // Just tell the owner that this is being released vbl.licensee->licenseExpired(vbl.buffer.get()); mTempVertexBufferLicenses.erase(icur); } } // Erase the free copies // // Why we need this unusual code? It's for resolve reenter problem. // // Using mFreeTempVertexBufferMap.erase(sourceBuffer) directly will // cause reenter into here because vertex buffer destroyed notify. // In most time there are no problem. But when sourceBuffer is the // last item of the mFreeTempVertexBufferMap, some STL multimap // implementation (VC and STLport) will call to clear(), which will // causing intermediate state of mFreeTempVertexBufferMap, in that // time destroyed notify back to here cause illegal accessing in // the end. // // For safely reason, use following code to resolve reenter problem. // typedef FreeTemporaryVertexBufferMap::iterator _Iter; std::pair<_Iter, _Iter> range = mFreeTempVertexBufferMap.equal_range(sourceBuffer); if (range.first != range.second) { list::type holdForDelayDestroy; for (_Iter it = range.first; it != range.second; ++it) { if (it->second.use_count() <= 1) { holdForDelayDestroy.push_back(it->second); } } mFreeTempVertexBufferMap.erase(range.first, range.second); // holdForDelayDestroy will destroy auto. } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_notifyVertexBufferDestroyed(HardwareVertexBuffer* buf) { OGRE_LOCK_MUTEX(mVertexBuffersMutex) VertexBufferList::iterator i = mVertexBuffers.find(buf); if (i != mVertexBuffers.end()) { // release vertex buffer copies mVertexBuffers.erase(i); _forceReleaseBufferCopies(buf); } } //----------------------------------------------------------------------- void HardwareBufferManagerBase::_notifyIndexBufferDestroyed(HardwareIndexBuffer* buf) { OGRE_LOCK_MUTEX(mIndexBuffersMutex) IndexBufferList::iterator i = mIndexBuffers.find(buf); if (i != mIndexBuffers.end()) { mIndexBuffers.erase(i); } } //----------------------------------------------------------------------- HardwareVertexBufferPtr HardwareBufferManagerBase::makeBufferCopy( const HardwareVertexBufferPtr& source, HardwareBuffer::Usage usage, bool useShadowBuffer) { return this->createVertexBuffer( source->getVertexSize(), source->getNumVertices(), usage, useShadowBuffer); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- TempBlendedBufferInfo::~TempBlendedBufferInfo(void) { // check that temp buffers have been released if (destPositionBuffer != nullptr) destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer); if (destNormalBuffer != nullptr) destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer); } //----------------------------------------------------------------------------- void TempBlendedBufferInfo::extractFrom(const VertexData* sourceData) { // Release old buffer copies first if (destPositionBuffer != nullptr) { destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer); assert(destPositionBuffer == nullptr); } if (destNormalBuffer != nullptr) { destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer); assert(destNormalBuffer == nullptr); } VertexDeclaration* decl = sourceData->vertexDeclaration; VertexBufferBinding* bind = sourceData->vertexBufferBinding; const VertexElement *posElem = decl->findElementBySemantic(VES_POSITION); const VertexElement *normElem = decl->findElementBySemantic(VES_NORMAL); assert(posElem && "Positions are required"); posBindIndex = posElem->getSource(); srcPositionBuffer = bind->getBuffer(posBindIndex); if (!normElem) { posNormalShareBuffer = false; srcNormalBuffer = nullptr; } else { normBindIndex = normElem->getSource(); if (normBindIndex == posBindIndex) { posNormalShareBuffer = true; srcNormalBuffer = nullptr; } else { posNormalShareBuffer = false; srcNormalBuffer = bind->getBuffer(normBindIndex); } } } //----------------------------------------------------------------------------- void TempBlendedBufferInfo::checkoutTempCopies(bool positions, bool normals) { bindPositions = positions; bindNormals = normals; if (positions && destPositionBuffer == nullptr) { destPositionBuffer = srcPositionBuffer->getManager()->allocateVertexBufferCopy(srcPositionBuffer, HardwareBufferManagerBase::BLT_AUTOMATIC_RELEASE, this); } if (normals && !posNormalShareBuffer && (srcNormalBuffer != nullptr) && (destNormalBuffer == nullptr)) { destNormalBuffer = srcNormalBuffer->getManager()->allocateVertexBufferCopy(srcNormalBuffer, HardwareBufferManagerBase::BLT_AUTOMATIC_RELEASE, this); } } //----------------------------------------------------------------------------- bool TempBlendedBufferInfo::buffersCheckedOut(bool positions, bool normals) const { if (positions || (normals && posNormalShareBuffer)) { if (destPositionBuffer == nullptr) return false; destPositionBuffer->getManager()->touchVertexBufferCopy(destPositionBuffer); } if (normals && !posNormalShareBuffer) { if (destNormalBuffer == nullptr) return false; destNormalBuffer->getManager()->touchVertexBufferCopy(destNormalBuffer); } return true; } //----------------------------------------------------------------------------- void TempBlendedBufferInfo::bindTempCopies(VertexData* targetData, bool suppressHardwareUpload) { this->destPositionBuffer->suppressHardwareUpdate(suppressHardwareUpload); targetData->vertexBufferBinding->setBinding( this->posBindIndex, this->destPositionBuffer); if (bindNormals && !posNormalShareBuffer && (destNormalBuffer != nullptr)) { this->destNormalBuffer->suppressHardwareUpdate(suppressHardwareUpload); targetData->vertexBufferBinding->setBinding( this->normBindIndex, this->destNormalBuffer); } } //----------------------------------------------------------------------------- void TempBlendedBufferInfo::licenseExpired(HardwareBuffer* buffer) { assert(buffer == destPositionBuffer.get() || buffer == destNormalBuffer.get()); if (buffer == destPositionBuffer.get()) destPositionBuffer = nullptr; if (buffer == destNormalBuffer.get()) destNormalBuffer = nullptr; } }