//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsHardwareBufferManager.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** Handles creation of Vulkan hardware buffers. */ class VulkanHardwareBufferCoreManager : public HardwareBufferCoreManager { public: VulkanHardwareBufferCoreManager(); protected: /** @copydoc HardwareBufferCoreManager::createVertexBufferInternal */ SPtr createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferCoreManager::createIndexBufferInternal */ SPtr createIndexBufferInternal(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */ SPtr createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferCoreManager::createGpuBufferInternal */ SPtr createGpuBufferInternal(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc HardwareBufferCoreManager::createGpuParamsInternal */ SPtr createGpuParamsInternal(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; }; /** @} */ }