//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsOcclusionQuery.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** @copydoc OcclusionQuery */ class VulkanOcclusionQuery : public OcclusionQuery { public: VulkanOcclusionQuery(bool binary, UINT32 deviceIdx); ~VulkanOcclusionQuery(); /** @copydoc OcclusionQuery::begin */ void begin() override; /** @copydoc OcclusionQuery::end */ void end() override; /** @copydoc OcclusionQuery::isReady */ bool isReady() const override; /** @copydoc OcclusionQuery::getNumSamples */ UINT32 getNumSamples() override; private: friend class QueryManager; }; /** @} */ }