//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsCHingeJoint.h" #include "BsSceneObject.h" #include "BsCHingeJointRTTI.h" namespace BansheeEngine { CHingeJoint::CHingeJoint(const HSceneObject& parent) : CJoint(parent) { setName("HingeJoint"); } Radian CHingeJoint::getAngle() const { if (mInternal == nullptr) return Radian(0.0f); return _getInternal()->getAngle(); } float CHingeJoint::getSpeed() const { if (mInternal == nullptr) return 0.0f; return _getInternal()->getSpeed(); } LimitAngularRange CHingeJoint::getLimit() const { return mLimit; } void CHingeJoint::setLimit(const LimitAngularRange& limit) { if (limit == mLimit) return; mLimit = limit; if (mInternal != nullptr) _getInternal()->setLimit(limit); } HingeJoint::Drive CHingeJoint::getDrive() const { return mDrive; } void CHingeJoint::setDrive(const HingeJoint::Drive& drive) { if (drive == mDrive) return; mDrive = drive; if (mInternal != nullptr) _getInternal()->setDrive(drive); } void CHingeJoint::setFlag(HingeJoint::Flag flag, bool enabled) { bool isEnabled = ((UINT32)mFlag & (UINT32)flag) != 0; if (isEnabled == enabled) return; if (enabled) mFlag = (HingeJoint::Flag)((UINT32)mFlag | (UINT32)flag); else mFlag = (HingeJoint::Flag)((UINT32)mFlag & ~(UINT32)flag); if (mInternal != nullptr) _getInternal()->setFlag(flag, enabled); } bool CHingeJoint::hasFlag(HingeJoint::Flag flag) const { return ((UINT32)mFlag & (UINT32)flag) != 0; } SPtr CHingeJoint::createInternal() { SPtr joint = HingeJoint::create(); joint->_setOwner(PhysicsOwnerType::Component, this); return joint; } RTTITypeBase* CHingeJoint::getRTTIStatic() { return CHingeJointRTTI::instance(); } RTTITypeBase* CHingeJoint::getRTTI() const { return CHingeJoint::getRTTIStatic(); } }