//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsScriptRigidbody.h" namespace BansheeEngine { ScriptRigidbody::ScriptRigidbody(MonoObject* instance, const SPtr& body) :ScriptObject(instance), mRigidbody(body) { } void ScriptRigidbody::initRuntimeData() { // TODO } }