#include "CmRenderSystemManager.h" #include "CmException.h" #include "CmRenderSystem.h" #include "CmDynLib.h" #include "CmDynLibManager.h" namespace CamelotEngine { RenderSystemPtr RenderSystemManager::mActiveRenderSystem; void RenderSystemManager::initialize(const String& pluginFilename) { DynLib* loadedLibrary = DynLibManager::getSingleton().load(pluginFilename); String name = ""; if(loadedLibrary != nullptr) { typedef const String& (*GetPluginNameFunc)(); GetPluginNameFunc getPluginNameFunc = (GetPluginNameFunc)loadedLibrary->getSymbol("getPluginName"); name = getPluginNameFunc(); } for(auto iter = getAvailableFactories().begin(); iter != getAvailableFactories().end(); ++iter) { if((*iter)->name() == name) { RenderSystemPtr newRenderSystem = (*iter)->create(); if(newRenderSystem != nullptr) { if(mActiveRenderSystem != nullptr) mActiveRenderSystem->shutdown(); mActiveRenderSystem = newRenderSystem; } } } if(mActiveRenderSystem == nullptr) { OGRE_EXCEPT(CamelotEngine::Exception::ERR_INTERNAL_ERROR, "Cannot initialize render system. Renderer with the name '" + name + "' cannot be found.", "RenderSystemManager::initialize") } } void RenderSystemManager::registerRenderSystemFactory(RenderSystemFactoryPtr factory) { assert(factory != nullptr); getAvailableFactories().push_back(factory); } std::vector& RenderSystemManager::getAvailableFactories() { static std::vector availableFactories; return availableFactories; } }