#include "BsScriptGUIVector2Field.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIVector2Field.h" #include "BsGUIOptions.h" #include "BsGUIContent.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk; ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field) :TScriptGUIElement(instance, vector2Field) { } void ScriptGUIVector2Field::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector2Field::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector2Field::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector2Field::internal_setValue); metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector2Field::internal_hasInputFocus); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector2Field::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk(); } void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); String styleName = toString(MonoUtil::monoToWString(style)); GUIVector2Field* field = nullptr; if (withTitle) { GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title)); field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName); } else { field = GUIVector2Field::create(options, styleName); } field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, instance, _1)); ScriptGUIVector2Field* nativeInstance = new (bs_alloc()) ScriptGUIVector2Field(instance, field); } void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output) { GUIVector2Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->getValue(); } void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value) { GUIVector2Field* field = static_cast(nativeInstance->getGUIElement()); return field->setValue(value); } void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output) { GUIVector2Field* field = static_cast(nativeInstance->getGUIElement()); *output = field->hasInputFocus(); } void ScriptGUIVector2Field::internal_setTint(ScriptGUIVector2Field* nativeInstance, Color color) { GUIVector2Field* field = (GUIVector2Field*)nativeInstance->getGUIElement(); field->setTint(color); } void ScriptGUIVector2Field::onChanged(MonoObject* instance, Vector2 newValue) { MonoUtil::invokeThunk(onChangedThunk, instance, newValue); } }