#include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" #undef USE_SKELETON #define USE_BLEND_SHAPES #include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" technique Selection1 { mixin Selection; }; technique Selection2 { mixin SelectionSkinned; tags = { "Skinned" }; }; technique Selection3 { mixin SelectionMorph; tags = { "Morph" }; }; technique Selection4 { mixin SelectionSkinnedMorph; tags = { "SkinnedMorph" }; };