# Roadmap Remaining v1.0 features (in order): - Linux/Mac ports (Planned for Q4 2017) - v1.0 BETA release (Early 2018) --------------------------------------------------- Post v1.0 features (in no specific order): - Sprites & 2D rendering - 2D physics (Box2D or Chipmunk integration) - 2D animation (basic sprite animation, Spine and/or Spriter) - Mobile render API (likely Vulkan, possibly Metal for iOS) - Android/iOS/WP ports - Occlussion culling - High level networking (replication, RPCs, RakNet integration) - Effects/Particle editor - Terrain system - Visual GUI editor And more to come after that: - Dynamic global illumination (+ other high fidelity graphical improvements) - AI (pathfinding, navmesh, Recast/Detour integration) - VR support - Cinematics editor - Visual shader editor - More specialized editor tools for 2D games - Script debugging - Level of detail - XBONE/PS4 ports - BSP brushes for level prototyping - Offline lightmapper - WebGL port - And more to be decided later... Implementation times for each of those roughly ranges from 1-4 months. --------------------------------------------------- [Detailed task list](https://trello.com/b/w6CyYY37/banshee-3d)