//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Audio/BsAudioClipImportOptions.h" #include "RTTI/BsAudioClipImportOptionsRTTI.h" namespace bs { AudioClipImportOptions::AudioClipImportOptions() :mFormat(AudioFormat::PCM), mReadMode(AudioReadMode::LoadDecompressed), mIs3D(true), mBitDepth(16) { } SPtr AudioClipImportOptions::create() { return bs_shared_ptr_new(); } /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ RTTITypeBase* AudioClipImportOptions::getRTTIStatic() { return AudioClipImportOptionsRTTI::instance(); } RTTITypeBase* AudioClipImportOptions::getRTTI() const { return getRTTIStatic(); } }