set(BS_BANSHEECORE_INC_COMPONENTS "Components/BsCBoxCollider.h" "Components/BsCCollider.h" "Components/BsCRigidbody.h" "Components/BsCSphereCollider.h" "Components/BsCCapsuleCollider.h" "Components/BsCPlaneCollider.h" "Components/BsCMeshCollider.h" "Components/BsCJoint.h" "Components/BsCFixedJoint.h" "Components/BsCHingeJoint.h" "Components/BsCDistanceJoint.h" "Components/BsCSliderJoint.h" "Components/BsCSphericalJoint.h" "Components/BsCD6Joint.h" "Components/BsCCharacterController.h" "Components/BsCAudioSource.h" "Components/BsCAudioListener.h" "Components/BsCCamera.h" "Components/BsCRenderable.h" "Components/BsCLight.h" "Components/BsCAnimation.h" "Components/BsCBone.h" "Components/BsCReflectionProbe.h" "Components/BsCSkybox.h" "Components/BsCLightProbeVolume.h" ) set(BS_BANSHEECORE_INC_PHYSICS "Physics/BsPhysicsManager.h" "Physics/BsPhysics.h" "Physics/BsPhysicsMaterial.h" "Physics/BsRigidbody.h" "Physics/BsBoxCollider.h" "Physics/BsSphereCollider.h" "Physics/BsCapsuleCollider.h" "Physics/BsPlaneCollider.h" "Physics/BsFCollider.h" "Physics/BsPhysicsMesh.h" "Physics/BsMeshCollider.h" "Physics/BsFJoint.h" "Physics/BsJoint.h" "Physics/BsFixedJoint.h" "Physics/BsDistanceJoint.h" "Physics/BsHingeJoint.h" "Physics/BsSliderJoint.h" "Physics/BsSphericalJoint.h" "Physics/BsD6Joint.h" "Physics/BsCharacterController.h" "Physics/BsCollider.h" "Physics/BsPhysicsCommon.h" ) set(BS_BANSHEECORE_INC_CORETHREAD "CoreThread/BsCoreThreadQueue.h" "CoreThread/BsCoreThread.h" "CoreThread/BsCoreObjectManager.h" "CoreThread/BsCoreObject.h" "CoreThread/BsCommandQueue.h" "CoreThread/BsCoreObjectCore.h" ) set(BS_BANSHEECORE_INC_IMPORTER "Importer/BsSpecificImporter.h" "Importer/BsImportOptions.h" "Importer/BsImporter.h" "Importer/BsTextureImportOptions.h" "Importer/BsShaderIncludeImporter.h" "Importer/BsMeshImportOptions.h" "Importer/BsShaderImportOptions.h" ) set(BS_BANSHEECORE_INC_SCENE "Scene/BsComponent.h" "Scene/BsGameObject.h" "Scene/BsGameObjectHandle.h" "Scene/BsGameObjectManager.h" "Scene/BsSceneObject.h" "Scene/BsSceneManager.h" "Scene/BsPrefab.h" "Scene/BsPrefabDiff.h" "Scene/BsPrefabUtility.h" ) set(BS_BANSHEECORE_INC_INPUT "Input/BsInputFwd.h" "Input/BsInput.h" "Input/BsMouse.h" "Input/BsKeyboard.h" "Input/BsGamepad.h" ) set(BS_BANSHEECORE_INC_RENDERER "Renderer/BsLight.h" "Renderer/BsRenderable.h" "Renderer/BsRendererManager.h" "Renderer/BsRendererFactory.h" "Renderer/BsRenderer.h" "Renderer/BsRendererMeshData.h" "Renderer/BsParamBlocks.h" "Renderer/BsCamera.h" "Renderer/BsRenderSettings.h" "Renderer/BsRendererExtension.h" "Renderer/BsReflectionProbe.h" "Renderer/BsSkybox.h" "Renderer/BsLightProbeVolume.h" "Renderer/BsIBLUtility.h" ) set(BS_BANSHEECORE_SRC_LOCALIZATION "Localization/BsHString.cpp" "Localization/BsStringTable.cpp" "Localization/BsStringTableManager.cpp" ) set(BS_BANSHEECORE_SRC_RTTI "RTTI/BsMaterialRTTI.cpp" ) set(BS_BANSHEECORE_INC_PROFILING "Profiling/BsProfilerCPU.h" "Profiling/BsProfilerGPU.h" "Profiling/BsProfilingManager.h" "Profiling/BsRenderStats.h" ) set(BS_BANSHEECORE_INC_RENDERAPI "RenderAPI/BsVideoModeInfo.h" "RenderAPI/BsVertexDeclaration.h" "RenderAPI/BsVertexData.h" "RenderAPI/BsVertexBuffer.h" "RenderAPI/BsTimerQuery.h" "RenderAPI/BsTextureView.h" "RenderAPI/BsSubMesh.h" "RenderAPI/BsSamplerState.h" "RenderAPI/BsRenderWindow.h" "RenderAPI/BsRenderTexture.h" "RenderAPI/BsRenderTarget.h" "RenderAPI/BsRasterizerState.h" "RenderAPI/BsOcclusionQuery.h" "RenderAPI/BsIndexBuffer.h" "RenderAPI/BsHardwareBuffer.h" "RenderAPI/BsGpuProgram.h" "RenderAPI/BsGpuParams.h" "RenderAPI/BsGpuParamDesc.h" "RenderAPI/BsGpuParamBlockBuffer.h" "RenderAPI/BsGpuParam.h" "RenderAPI/BsGpuBuffer.h" "RenderAPI/BsEventQuery.h" "RenderAPI/BsDepthStencilState.h" "RenderAPI/BsBlendState.h" "RenderAPI/BsRenderAPI.h" "RenderAPI/BsRenderAPICapabilities.h" "RenderAPI/BsViewport.h" "RenderAPI/BsCommandBuffer.h" "RenderAPI/BsGpuPipelineState.h" "RenderAPI/BsGpuPipelineParamInfo.h" "RenderAPI/BsVertexDataDesc.h" ) set(BS_BANSHEECORE_INC_RENDERAPI_MANAGERS "Managers/BsRenderWindowManager.h" "Managers/BsRenderStateManager.h" "Managers/BsQueryManager.h" "Managers/BsMeshManager.h" "Managers/BsHardwareBufferManager.h" "Managers/BsGpuProgramManager.h" "Managers/BsRenderAPIManager.h" "Managers/BsRenderAPIFactory.h" "Managers/BsCommandBufferManager.h" "Managers/BsTextureManager.h" "Managers/BsResourceListenerManager.h" ) set(BS_BANSHEECORE_SRC_CORETHREAD "CoreThread/BsCommandQueue.cpp" "CoreThread/BsCoreObject.cpp" "CoreThread/BsCoreObjectManager.cpp" "CoreThread/BsCoreThread.cpp" "CoreThread/BsCoreThreadQueue.cpp" "CoreThread/BsCoreObjectCore.cpp" ) set(BS_BANSHEECORE_INC_NOFILTER "BsCoreApplication.h" "BsCorePrerequisites.h" ) set(BS_BANSHEECORE_INC_MATERIAL "Material/BsTechnique.h" "Material/BsShader.h" "Material/BsPass.h" "Material/BsMaterialManager.h" "Material/BsMaterial.h" "Material/BsMaterialParam.h" "Material/BsShaderManager.h" "Material/BsMaterialParams.h" "Material/BsShaderDefines.h" "Material/BsGpuParamsSet.h" "Material/BsShaderInclude.h" ) set(BS_BANSHEECORE_INC_RESOURCES "Resources/BsResources.h" "Resources/BsResourceManifest.h" "Resources/BsResourceHandle.h" "Resources/BsResource.h" "Resources/BsGpuResourceData.h" "Resources/BsResourceMetaData.h" "Resources/BsSavedResourceData.h" "Resources/BsIResourceListener.h" ) set(BS_BANSHEECORE_INC_MESH "Mesh/BsTransientMesh.h" "Mesh/BsMeshHeap.h" "Mesh/BsMeshData.h" "Mesh/BsMeshBase.h" "Mesh/BsMesh.h" "Mesh/BsMeshUtility.h" ) set(BS_BANSHEECORE_INC_IMAGE "Image/BsTexture.h" "Image/BsPixelData.h" "Image/BsPixelUtil.h" "Image/BsPixelVolume.h" ) set(BS_BANSHEECORE_SRC_UTILITY "Utility/BsUtility.cpp" "Utility/BsDeferredCallManager.cpp" "Utility/BsIconUtility.cpp" "Utility/BsUUID.cpp" ) set(BS_BANSHEECORE_INC_TEXT "Text/BsTextData.h" "Text/BsFontManager.h" "Text/BsFontImportOptions.h" "Text/BsFontDesc.h" "Text/BsFont.h" ) set(BS_BANSHEECORE_SRC_PROFILING "Profiling/BsProfilerCPU.cpp" "Profiling/BsProfilerGPU.cpp" "Profiling/BsProfilingManager.cpp" ) set(BS_BANSHEECORE_SRC_COMPONENTS "Components/BsCBoxCollider.cpp" "Components/BsCCollider.cpp" "Components/BsCRigidbody.cpp" "Components/BsCSphereCollider.cpp" "Components/BsCPlaneCollider.cpp" "Components/BsCCapsuleCollider.cpp" "Components/BsCMeshCollider.cpp" "Components/BsCJoint.cpp" "Components/BsCFixedJoint.cpp" "Components/BsCHingeJoint.cpp" "Components/BsCDistanceJoint.cpp" "Components/BsCSliderJoint.cpp" "Components/BsCSphericalJoint.cpp" "Components/BsCD6Joint.cpp" "Components/BsCCharacterController.cpp" "Components/BsCAudioSource.cpp" "Components/BsCAudioListener.cpp" "Components/BsCCamera.cpp" "Components/BsCRenderable.cpp" "Components/BsCLight.cpp" "Components/BsCAnimation.cpp" "Components/BsCBone.cpp" "Components/BsCReflectionProbe.cpp" "Components/BsCSkybox.cpp" "Components/BsCLightProbeVolume.cpp" ) set(BS_BANSHEECORE_SRC_IMPORTER "Importer/BsImporter.cpp" "Importer/BsImportOptions.cpp" "Importer/BsSpecificImporter.cpp" "Importer/BsTextureImportOptions.cpp" "Importer/BsShaderIncludeImporter.cpp" "Importer/BsMeshImportOptions.cpp" "Importer/BsShaderImportOptions.cpp" ) set(BS_BANSHEECORE_INC_UTILITY "Utility/BsCommonTypes.h" "Utility/BsUtility.h" "Utility/BsDeferredCallManager.h" "Utility/BsIconUtility.h" "Utility/BsUUID.h" ) set(BS_BANSHEECORE_INC_RTTI "RTTI/BsBlendStateRTTI.h" "RTTI/BsComponentRTTI.h" "RTTI/BsDepthStencilStateRTTI.h" "RTTI/BsFontImportOptionsRTTI.h" "RTTI/BsFontRTTI.h" "RTTI/BsGameObjectHandleRTTI.h" "RTTI/BsGameObjectRTTI.h" "RTTI/BsGpuProgramRTTI.h" "RTTI/BsGpuResourceDataRTTI.h" "RTTI/BsImportOptionsRTTI.h" "RTTI/BsMaterialRTTI.h" "RTTI/BsMeshBaseRTTI.h" "RTTI/BsMeshDataRTTI.h" "RTTI/BsPassRTTI.h" "RTTI/BsPixelDataRTTI.h" "RTTI/BsRasterizerStateRTTI.h" "RTTI/BsResourceHandleRTTI.h" "RTTI/BsResourceManifestRTTI.h" "RTTI/BsResourceRTTI.h" "RTTI/BsSamplerStateRTTI.h" "RTTI/BsSceneObjectRTTI.h" "RTTI/BsShaderRTTI.h" "RTTI/BsTechniqueRTTI.h" "RTTI/BsTextureRTTI.h" "RTTI/BsVertexDataDescRTTI.h" "RTTI/BsVertexDeclarationRTTI.h" "RTTI/BsTextureImportOptionsRTTI.h" "RTTI/BsResourceMetaDataRTTI.h" "RTTI/BsViewportRTTI.h" "RTTI/BsSavedResourceDataRTTI.h" "RTTI/BsShaderIncludeRTTI.h" "RTTI/BsMeshImportOptionsRTTI.h" "RTTI/BsPrefabRTTI.h" "RTTI/BsPrefabDiffRTTI.h" "RTTI/BsStringTableRTTI.h" "RTTI/BsMaterialParamsRTTI.h" "RTTI/BsMeshRTTI.h" "RTTI/BsPhysicsMaterialRTTI.h" "RTTI/BsCBoxColliderRTTI.h" "RTTI/BsCColliderRTTI.h" "RTTI/BsCRigidbodyRTTI.h" "RTTI/BsCSphereColliderRTTI.h" "RTTI/BsCPlaneColliderRTTI.h" "RTTI/BsCCapsuleColliderRTTI.h" "RTTI/BsCMeshColliderRTTI.h" "RTTI/BsCJointRTTI.h" "RTTI/BsCFixedJointRTTI.h" "RTTI/BsCHingeJointRTTI.h" "RTTI/BsCDistanceJointRTTI.h" "RTTI/BsCSliderJointRTTI.h" "RTTI/BsCSphericalJointRTTI.h" "RTTI/BsCD6JointRTTI.h" "RTTI/BsCCharacterControllerRTTI.h" "RTTI/BsShaderImportOptionsRTTI.h" "RTTI/BsPhysicsMeshRTTI.h" "RTTI/BsAudioClipRTTI.h" "RTTI/BsCAudioSourceRTTI.h" "RTTI/BsCAudioListenerRTTI.h" "RTTI/BsAnimationClipRTTI.h" "RTTI/BsAnimationCurveRTTI.h" "RTTI/BsSkeletonRTTI.h" "RTTI/BsCCameraRTTI.h" "RTTI/BsCameraRTTI.h" "RTTI/BsRenderSettingsRTTI.h" "RTTI/BsMorphShapesRTTI.h" "RTTI/BsAudioClipImportOptionsRTTI.h" "RTTI/BsCRenderableRTTI.h" "RTTI/BsCLightRTTI.h" "RTTI/BsCAnimationRTTI.h" "RTTI/BsCBoneRTTI.h" "RTTI/BsRenderableRTTI.h" "RTTI/BsLightRTTI.h" "RTTI/BsReflectionProbeRTTI.h" "RTTI/BsCReflectionProbeRTTI.h" "RTTI/BsSkyboxRTTI.h" "RTTI/BsLightProbeVolumeRTTI.h" "RTTI/BsCLightProbeVolumeRTTI.h" ) set(BS_BANSHEECORE_SRC_RENDERER "Renderer/BsLight.cpp" "Renderer/BsRenderable.cpp" "Renderer/BsRendererManager.cpp" "Renderer/BsRenderer.cpp" "Renderer/BsRendererMeshData.cpp" "Renderer/BsParamBlocks.cpp" "Renderer/BsCamera.cpp" "Renderer/BsRenderSettings.cpp" "Renderer/BsRendererExtension.cpp" "Renderer/BsReflectionProbe.cpp" "Renderer/BsSkybox.cpp" "Renderer/BsLightProbeVolume.cpp" "Renderer/BsIBLUtility.cpp" ) set(BS_BANSHEECORE_SRC_RESOURCES "Resources/BsGpuResourceData.cpp" "Resources/BsResource.cpp" "Resources/BsResourceHandle.cpp" "Resources/BsResourceManifest.cpp" "Resources/BsResources.cpp" "Resources/BsResourceMetaData.cpp" "Resources/BsSavedResourceData.cpp" "Resources/BsIResourceListener.cpp" ) set(BS_BANSHEECORE_SRC_MESH "Mesh/BsMesh.cpp" "Mesh/BsMeshBase.cpp" "Mesh/BsMeshData.cpp" "Mesh/BsMeshHeap.cpp" "Mesh/BsTransientMesh.cpp" "Mesh/BsMeshUtility.cpp" ) set(BS_BANSHEECORE_SRC_IMAGE "Image/BsPixelData.cpp" "Image/BsTexture.cpp" "Image/BsPixelUtil.cpp" ) set(BS_BANSHEECORE_SRC_MATERIAL "Material/BsMaterial.cpp" "Material/BsMaterialManager.cpp" "Material/BsPass.cpp" "Material/BsShader.cpp" "Material/BsTechnique.cpp" "Material/BsMaterialParam.cpp" "Material/BsShaderManager.cpp" "Material/BsMaterialParams.cpp" "Material/BsShaderDefines.cpp" "Material/BsGpuParamsSet.cpp" "Material/BsShaderInclude.cpp" ) set(BS_BANSHEECORE_SRC_INPUT "Input/BsInput.cpp" ) set(BS_BANSHEECORE_INC_LOCALIZATION "Localization/BsHString.h" "Localization/BsStringTable.h" "Localization/BsStringTableManager.h" ) set(BS_BANSHEECORE_SRC_TEXT "Text/BsFont.cpp" "Text/BsFontImportOptions.cpp" "Text/BsFontManager.cpp" "Text/BsTextData.cpp" ) set(BS_BANSHEECORE_SRC_RENDERAPI "RenderAPI/BsBlendState.cpp" "RenderAPI/BsDepthStencilState.cpp" "RenderAPI/BsEventQuery.cpp" "RenderAPI/BsGpuBuffer.cpp" "RenderAPI/BsGpuParam.cpp" "RenderAPI/BsGpuParamBlockBuffer.cpp" "RenderAPI/BsGpuParams.cpp" "RenderAPI/BsGpuProgram.cpp" "RenderAPI/BsIndexBuffer.cpp" "RenderAPI/BsOcclusionQuery.cpp" "RenderAPI/BsRasterizerState.cpp" "RenderAPI/BsRenderTarget.cpp" "RenderAPI/BsRenderTexture.cpp" "RenderAPI/BsRenderWindow.cpp" "RenderAPI/BsSamplerState.cpp" "RenderAPI/BsTextureView.cpp" "RenderAPI/BsTimerQuery.cpp" "RenderAPI/BsVertexBuffer.cpp" "RenderAPI/BsVertexData.cpp" "RenderAPI/BsVertexDeclaration.cpp" "RenderAPI/BsVideoModeInfo.cpp" "RenderAPI/BsRenderAPI.cpp" "RenderAPI/BsRenderAPICapabilities.cpp" "RenderAPI/BsViewport.cpp" "RenderAPI/BsCommandBuffer.cpp" "RenderAPI/BsGpuPipelineState.cpp" "RenderAPI/BsGpuPipelineParamInfo.cpp" "RenderAPI/BsVertexDataDesc.cpp" ) set(BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS "Managers/BsGpuProgramManager.cpp" "Managers/BsHardwareBufferManager.cpp" "Managers/BsMeshManager.cpp" "Managers/BsQueryManager.cpp" "Managers/BsRenderStateManager.cpp" "Managers/BsRenderWindowManager.cpp" "Managers/BsRenderAPIManager.cpp" "Managers/BsCommandBufferManager.cpp" "Managers/BsTextureManager.cpp" "Managers/BsResourceListenerManager.cpp" ) set(BS_BANSHEECORE_SRC_NOFILTER "BsCoreApplication.cpp" ) set(BS_BANSHEECORE_SRC_PHYSICS "Physics/BsPhysicsManager.cpp" "Physics/BsPhysics.cpp" "Physics/BsPhysicsMaterial.cpp" "Physics/BsCollider.cpp" "Physics/BsRigidbody.cpp" "Physics/BsBoxCollider.cpp" "Physics/BsSphereCollider.cpp" "Physics/BsPlaneCollider.cpp" "Physics/BsCapsuleCollider.cpp" "Physics/BsFCollider.cpp" "Physics/BsPhysicsMesh.cpp" "Physics/BsMeshCollider.cpp" "Physics/BsFJoint.cpp" "Physics/BsJoint.cpp" "Physics/BsFixedJoint.cpp" "Physics/BsDistanceJoint.cpp" "Physics/BsHingeJoint.cpp" "Physics/BsSliderJoint.cpp" "Physics/BsSphericalJoint.cpp" "Physics/BsD6Joint.cpp" "Physics/BsCharacterController.cpp" ) set(BS_BANSHEECORE_SRC_SCENE "Scene/BsComponent.cpp" "Scene/BsGameObject.cpp" "Scene/BsGameObjectHandle.cpp" "Scene/BsGameObjectManager.cpp" "Scene/BsSceneObject.cpp" "Scene/BsSceneManager.cpp" "Scene/BsPrefab.cpp" "Scene/BsPrefabDiff.cpp" "Scene/BsPrefabUtility.cpp" ) set(BS_BANSHEECORE_INC_AUDIO "Audio/BsAudio.h" "Audio/BsAudioClip.h" "Audio/BsAudioListener.h" "Audio/BsAudioSource.h" "Audio/BsAudioClipImportOptions.h" "Audio/BsAudioUtility.h" "Audio/BsAudioManager.h" ) set(BS_BANSHEECORE_SRC_AUDIO "Audio/BsAudio.cpp" "Audio/BsAudioClip.cpp" "Audio/BsAudioListener.cpp" "Audio/BsAudioSource.cpp" "Audio/BsAudioClipImportOptions.cpp" "Audio/BsAudioUtility.cpp" "Audio/BsAudioManager.cpp" ) set(BS_BANSHEECORE_INC_ANIMATION "Animation/BsAnimationCurve.h" "Animation/BsAnimationClip.h" "Animation/BsSkeleton.h" "Animation/BsAnimation.h" "Animation/BsAnimationManager.h" "Animation/BsCurveCache.h" "Animation/BsAnimationUtility.h" "Animation/BsSkeletonMask.h" "Animation/BsMorphShapes.h" ) set(BS_BANSHEECORE_SRC_ANIMATION "Animation/BsAnimationCurve.cpp" "Animation/BsAnimationClip.cpp" "Animation/BsSkeleton.cpp" "Animation/BsAnimation.cpp" "Animation/BsAnimationManager.cpp" "Animation/BsAnimationUtility.cpp" "Animation/BsSkeletonMask.cpp" "Animation/BsMorphShapes.cpp" ) set(BS_BANSHEECORE_INC_PLATFORM "Platform/BsPlatform.h" "Platform/BsFolderMonitor.h" "Platform/BsDropTarget.h" ) set(BS_BANSHEECORE_SRC_PLATFORM "Platform/BsDropTarget.cpp" ) set(BS_BANSHEECORE_INC_PLATFORM_WIN32 "Win32/BsWin32DropTarget.h" "Win32/BsWin32Platform.h" "Win32/BsWin32Input.h" ) set(BS_BANSHEECORE_SRC_PLATFORM_WIN32 "Win32/BsWin32FolderMonitor.cpp" "Win32/BsWin32Platform.cpp" "Win32/BsWin32DropTarget.cpp" "Win32/BsWin32Input.cpp" "Win32/BsWin32Mouse.cpp" "Win32/BsWin32Keyboard.cpp" "Win32/BsWin32Gamepad.cpp" ) set(BS_BANSHEECORE_INC_PLATFORM_UNIX "Linux/BsLinuxPlatform.h" "Linux/BsLinuxWindow.h" "Linux/BsLinuxDropTarget.h" ) set(BS_BANSHEECORE_SRC_PLATFORM_UNIX "Linux/BsLinuxPlatform.cpp" "Linux/BsLinuxWindow.cpp" "Linux/BsLinuxDropTarget.cpp" "Linux/BsLinuxFolderMonitor.cpp" ) if(WIN32) list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_WIN32}) list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_WIN32}) elseif(LINUX) list(APPEND BS_BANSHEECORE_INC_PLATFORM ${BS_BANSHEECORE_INC_PLATFORM_UNIX}) list(APPEND BS_BANSHEECORE_SRC_PLATFORM ${BS_BANSHEECORE_SRC_PLATFORM_UNIX}) endif() source_group("Header Files\\Components" FILES ${BS_BANSHEECORE_INC_COMPONENTS}) source_group("Header Files\\Physics" FILES ${BS_BANSHEECORE_INC_PHYSICS}) source_group("Header Files\\CoreThread" FILES ${BS_BANSHEECORE_INC_CORETHREAD}) source_group("Header Files\\Importer" FILES ${BS_BANSHEECORE_INC_IMPORTER}) source_group("Header Files\\Scene" FILES ${BS_BANSHEECORE_INC_SCENE}) source_group("Header Files\\Input" FILES ${BS_BANSHEECORE_INC_INPUT}) source_group("Header Files\\Platform" FILES ${BS_BANSHEECORE_INC_PLATFORM}) source_group("Header Files\\Renderer" FILES ${BS_BANSHEECORE_INC_RENDERER}) source_group("Source Files\\Localization" FILES ${BS_BANSHEECORE_SRC_LOCALIZATION}) source_group("Source Files\\RTTI" FILES ${BS_BANSHEECORE_SRC_RTTI}) source_group("Header Files\\Profiling" FILES ${BS_BANSHEECORE_INC_PROFILING}) source_group("Header Files\\RenderAPI" FILES ${BS_BANSHEECORE_INC_RENDERAPI}) source_group("Header Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS}) source_group("Source Files\\CoreThread" FILES ${BS_BANSHEECORE_SRC_CORETHREAD}) source_group("Header Files" FILES ${BS_BANSHEECORE_INC_NOFILTER}) source_group("Header Files\\Material" FILES ${BS_BANSHEECORE_INC_MATERIAL}) source_group("Header Files\\Resources" FILES ${BS_BANSHEECORE_INC_RESOURCES}) source_group("Source Files\\Utility" FILES ${BS_BANSHEECORE_SRC_UTILITY}) source_group("Header Files\\Text" FILES ${BS_BANSHEECORE_INC_TEXT}) source_group("Source Files\\Profiling" FILES ${BS_BANSHEECORE_SRC_PROFILING}) source_group("Source Files\\Components" FILES ${BS_BANSHEECORE_SRC_COMPONENTS}) source_group("Source Files\\Platform" FILES ${BS_BANSHEECORE_SRC_PLATFORM}) source_group("Source Files\\Importer" FILES ${BS_BANSHEECORE_SRC_IMPORTER}) source_group("Header Files\\Utility" FILES ${BS_BANSHEECORE_INC_UTILITY}) source_group("Header Files\\RTTI" FILES ${BS_BANSHEECORE_INC_RTTI}) source_group("Source Files\\Renderer" FILES ${BS_BANSHEECORE_SRC_RENDERER}) source_group("Source Files\\Resources" FILES ${BS_BANSHEECORE_SRC_RESOURCES}) source_group("Source Files\\Material" FILES ${BS_BANSHEECORE_SRC_MATERIAL}) source_group("Source Files\\Input" FILES ${BS_BANSHEECORE_SRC_INPUT}) source_group("Header Files\\Localization" FILES ${BS_BANSHEECORE_INC_LOCALIZATION}) source_group("Source Files\\Text" FILES ${BS_BANSHEECORE_SRC_TEXT}) source_group("Source Files\\RenderAPI" FILES ${BS_BANSHEECORE_SRC_RENDERAPI}) source_group("Source Files\\RenderAPI\\Managers" FILES ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS}) source_group("Source Files" FILES ${BS_BANSHEECORE_SRC_NOFILTER}) source_group("Source Files\\Physics" FILES ${BS_BANSHEECORE_SRC_PHYSICS}) source_group("Source Files\\Scene" FILES ${BS_BANSHEECORE_SRC_SCENE}) source_group("Header Files\\Audio" FILES ${BS_BANSHEECORE_INC_AUDIO}) source_group("Source Files\\Audio" FILES ${BS_BANSHEECORE_SRC_AUDIO}) source_group("Header Files\\Animation" FILES ${BS_BANSHEECORE_INC_ANIMATION}) source_group("Source Files\\Animation" FILES ${BS_BANSHEECORE_SRC_ANIMATION}) source_group("Header Files\\Image" FILES ${BS_BANSHEECORE_INC_IMAGE}) source_group("Source Files\\Image" FILES ${BS_BANSHEECORE_SRC_IMAGE}) source_group("Header Files\\Mesh" FILES ${BS_BANSHEECORE_INC_MESH}) source_group("Source Files\\Mesh" FILES ${BS_BANSHEECORE_SRC_MESH}) set(BS_BANSHEECORE_SRC ${BS_BANSHEECORE_INC_COMPONENTS} ${BS_BANSHEECORE_INC_PHYSICS} ${BS_BANSHEECORE_INC_CORETHREAD} ${BS_BANSHEECORE_INC_IMPORTER} ${BS_BANSHEECORE_INC_SCENE} ${BS_BANSHEECORE_INC_INPUT} ${BS_BANSHEECORE_INC_PLATFORM} ${BS_BANSHEECORE_INC_RENDERER} ${BS_BANSHEECORE_SRC_LOCALIZATION} ${BS_BANSHEECORE_SRC_RTTI} ${BS_BANSHEECORE_INC_PROFILING} ${BS_BANSHEECORE_INC_RENDERAPI} ${BS_BANSHEECORE_SRC_CORETHREAD} ${BS_BANSHEECORE_INC_NOFILTER} ${BS_BANSHEECORE_INC_MATERIAL} ${BS_BANSHEECORE_INC_RESOURCES} ${BS_BANSHEECORE_SRC_UTILITY} ${BS_BANSHEECORE_INC_TEXT} ${BS_BANSHEECORE_SRC_PROFILING} ${BS_BANSHEECORE_SRC_COMPONENTS} ${BS_BANSHEECORE_SRC_PLATFORM} ${BS_BANSHEECORE_SRC_IMPORTER} ${BS_BANSHEECORE_INC_UTILITY} ${BS_BANSHEECORE_INC_RTTI} ${BS_BANSHEECORE_SRC_RENDERER} ${BS_BANSHEECORE_SRC_RESOURCES} ${BS_BANSHEECORE_SRC_MATERIAL} ${BS_BANSHEECORE_SRC_INPUT} ${BS_BANSHEECORE_INC_LOCALIZATION} ${BS_BANSHEECORE_SRC_TEXT} ${BS_BANSHEECORE_SRC_RENDERAPI} ${BS_BANSHEECORE_SRC_NOFILTER} ${BS_BANSHEECORE_SRC_PHYSICS} ${BS_BANSHEECORE_SRC_SCENE} ${BS_BANSHEECORE_INC_AUDIO} ${BS_BANSHEECORE_SRC_AUDIO} ${BS_BANSHEECORE_INC_ANIMATION} ${BS_BANSHEECORE_SRC_ANIMATION} ${BS_BANSHEECORE_INC_RENDERAPI_MANAGERS} ${BS_BANSHEECORE_SRC_RENDERAPI_MANAGERS} ${BS_BANSHEECORE_INC_IMAGE} ${BS_BANSHEECORE_SRC_IMAGE} ${BS_BANSHEECORE_INC_MESH} ${BS_BANSHEECORE_SRC_MESH} )