//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Physics/BsBoxCollider.h" #include "Components/BsCCollider.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc BoxCollider * * @note Wraps BoxCollider as a Component. */ class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:BoxCollider) CBoxCollider : public CCollider { public: CBoxCollider(const HSceneObject& parent, const Vector3& extents = Vector3::ONE); /** @copydoc BoxCollider::setExtents */ BS_SCRIPT_EXPORT(n:Extents,pr:setter) void setExtents(const Vector3& extents); /** @copydoc BoxCollider::getExtents */ BS_SCRIPT_EXPORT(n:Extents,pr:getter) Vector3 getExtents() const { return mExtents; } /** Determines the position of the box shape, relative to the component's scene object. */ BS_SCRIPT_EXPORT(n:Center,pr:setter) void setCenter(const Vector3& center); /** @copydoc setCenter() */ BS_SCRIPT_EXPORT(n:Center,pr:getter) Vector3 getCenter() const { return mLocalPosition; } /** @name Internal * @{ */ /** Returns the box collider that this component wraps. */ BoxCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; protected: Vector3 mExtents = Vector3::ZERO; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CBoxColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CBoxCollider() {} // Serialization only }; /** @} */ }