//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Physics/BsCapsuleCollider.h" #include "Components/BsCCollider.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc CapsuleCollider * * @note Wraps CapsuleCollider as a Component. */ class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:CapsuleCollider) CCapsuleCollider : public CCollider { public: CCapsuleCollider(const HSceneObject& parent, float radius = 1.0f, float halfHeight = 0.5f); /** Normal vector that determines how is the capsule oriented. */ BS_SCRIPT_EXPORT(n:Normal,pr:setter) void setNormal(const Vector3& normal); /** @copydoc setNormal() */ BS_SCRIPT_EXPORT(n:Normal,pr:getter) Vector3 getNormal() const { return mNormal; } /** Determines the position of the capsule shape, relative to the component's scene object. */ BS_SCRIPT_EXPORT(n:Center,pr:setter) void setCenter(const Vector3& center); /** @copydoc setCenter() */ BS_SCRIPT_EXPORT(n:Center,pr:getter) Vector3 getCenter() const { return mLocalPosition; } /** @copydoc CapsuleCollider::setHalfHeight() */ BS_SCRIPT_EXPORT(n:HalfHeight,pr:setter) void setHalfHeight(float halfHeight); /** @copydoc CapsuleCollider::getHalfHeight() */ BS_SCRIPT_EXPORT(n:HalfHeight,pr:getter) float getHalfHeight() const { return mHalfHeight; } /** @copydoc CapsuleCollider::setRadius() */ BS_SCRIPT_EXPORT(n:Radius,pr:setter) void setRadius(float radius); /** @copydoc CapsuleCollider::getRadius() */ BS_SCRIPT_EXPORT(n:Radius,pr:getter) float getRadius() const { return mRadius; } /** @name Internal * @{ */ /** Returns the capsule collider that this component wraps. */ CapsuleCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; protected: Vector3 mNormal = Vector3::UNIT_Y; float mRadius = 1.0f; float mHalfHeight = 0.5f; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CCapsuleColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CCapsuleCollider() {} // Serialization only }; /** @} */ }