//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Physics/BsD6Joint.h" #include "Components/BsCJoint.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc D6Joint * * @note Wraps D6Joint as a Component. */ class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:D6Joint) CD6Joint : public CJoint { public: CD6Joint(const HSceneObject& parent); /** @copydoc D6Joint::getMotion */ BS_SCRIPT_EXPORT(n:GetMotion) D6JointMotion getMotion(D6JointAxis axis) const; /** @copydoc D6Joint::setMotion */ BS_SCRIPT_EXPORT(n:SetMotion) void setMotion(D6JointAxis axis, D6JointMotion motion); /** @copydoc D6Joint::getTwist */ BS_SCRIPT_EXPORT(n:Twist,pr:getter) Radian getTwist() const; /** @copydoc D6Joint::getSwingY */ BS_SCRIPT_EXPORT(n:SwingY,pr:getter) Radian getSwingY() const; /** @copydoc D6Joint::getSwingZ */ BS_SCRIPT_EXPORT(n:SwingZ,pr:getter) Radian getSwingZ() const; /** @copydoc D6Joint::getLimitLinear */ BS_SCRIPT_EXPORT(n:LimitLinear,pr:getter) LimitLinear getLimitLinear() const; /** @copydoc D6Joint::setLimitLinear */ BS_SCRIPT_EXPORT(n:LimitLinear,pr:setter) void setLimitLinear(const LimitLinear& limit); /** @copydoc D6Joint::getLimitTwist */ BS_SCRIPT_EXPORT(n:LimitTwist,pr:getter) LimitAngularRange getLimitTwist() const; /** @copydoc D6Joint::setLimitTwist */ BS_SCRIPT_EXPORT(n:LimitTwist,pr:setter) void setLimitTwist(const LimitAngularRange& limit); /** @copydoc D6Joint::getLimitSwing */ BS_SCRIPT_EXPORT(n:LimitSwing,pr:getter) LimitConeRange getLimitSwing() const; /** @copydoc D6Joint::setLimitSwing */ BS_SCRIPT_EXPORT(n:LimitSwing,pr:setter) void setLimitSwing(const LimitConeRange& limit); /** @copydoc D6Joint::getDrive */ BS_SCRIPT_EXPORT(n:GetDrive) D6JointDrive getDrive(D6JointDriveType type) const; /** @copydoc D6Joint::setDrive */ BS_SCRIPT_EXPORT(n:SetDrive) void setDrive(D6JointDriveType type, const D6JointDrive& drive); /** @copydoc D6Joint::getDrivePosition */ BS_SCRIPT_EXPORT(n:DrivePosition,pr:getter) Vector3 getDrivePosition() const; /** @copydoc D6Joint::getDriveRotation */ BS_SCRIPT_EXPORT(n:DriveRotation,pr:getter) Quaternion getDriveRotation() const; /** @copydoc D6Joint::setDriveTransform */ BS_SCRIPT_EXPORT(n:SetDriveTransform) void setDriveTransform(const Vector3& position, const Quaternion& rotation); /** @copydoc D6Joint::getDriveLinearVelocity */ BS_SCRIPT_EXPORT(n:DriveLinearVelocity,pr:getter) Vector3 getDriveLinearVelocity() const; /** @copydoc D6Joint::getDriveAngularVelocity */ BS_SCRIPT_EXPORT(n:DriveAngularVelocity,pr:getter) Vector3 getDriveAngularVelocity() const; /** @copydoc D6Joint::setDriveVelocity */ BS_SCRIPT_EXPORT(n:SetDriveVelocity) void setDriveVelocity(const Vector3& linear, const Vector3& angular); /** @name Internal * @{ */ /** Returns the D6 joint that this component wraps. */ D6Joint* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CJoint::createInternal */ SPtr createInternal() override; D6_JOINT_DESC mDesc; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CD6JointRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CD6Joint(); // Serialization only }; /** @} */ }