//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Physics/BsMeshCollider.h" #include "Components/BsCCollider.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc MeshCollider * * @note Wraps MeshCollider as a Component. */ class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:MeshCollider) CMeshCollider : public CCollider { public: CMeshCollider(const HSceneObject& parent); /** @copydoc MeshCollider::setMesh */ BS_SCRIPT_EXPORT(n:Mesh,pr:setter) void setMesh(const HPhysicsMesh& mesh); /** @copydoc MeshCollider::getMesh */ BS_SCRIPT_EXPORT(n:Mesh,pr:getter) HPhysicsMesh getMesh() const { return mMesh; } /** @name Internal * @{ */ /** Returns the mesh collider that this component wraps. */ MeshCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; /** @copydoc CCollider::isValidParent */ bool isValidParent(const HRigidbody& parent) const override; protected: HPhysicsMesh mMesh; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CMeshColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CMeshCollider() {} // Serialization only }; /** @} */ }