//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "Physics/BsSphereCollider.h" #include "Components/BsCCollider.h" namespace bs { /** @addtogroup Components-Core * @{ */ /** * @copydoc SphereCollider * * @note Wraps SphereCollider as a Component. */ class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Physics,n:SphereCollider) CSphereCollider : public CCollider { public: CSphereCollider(const HSceneObject& parent, float radius = 1.0f); /** @copydoc SphereCollider::setRadius */ BS_SCRIPT_EXPORT(n:Radius,pr:setter) void setRadius(float radius); /** @copydoc SphereCollider::getRadius */ BS_SCRIPT_EXPORT(n:Radius,pr:getter) float getRadius() const { return mRadius; } /** Determines position of the sphere shape, relative to the component's scene object. */ BS_SCRIPT_EXPORT(n:Center,pr:setter) void setCenter(const Vector3& center); /** @copydoc setCenter() */ BS_SCRIPT_EXPORT(n:Center,pr:getter) Vector3 getCenter() const { return mLocalPosition; } /** @name Internal * @{ */ /** Returns the sphere collider that this component wraps. */ SphereCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; protected: float mRadius; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CSphereColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CSphereCollider() {} // Serialization only }; /** @} */ }