//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Material/BsShaderDefines.h" namespace bs { void ShaderDefines::set(const String& name, float value) { mDefines[name] = toString(value); } void ShaderDefines::set(const String& name, INT32 value) { mDefines[name] = toString(value); } void ShaderDefines::set(const String& name, UINT32 value) { mDefines[name] = toString(value); } void ShaderDefines::set(const String& name, const String& value) { mDefines[name] = value; } }