//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "Managers/BsCommandBufferManager.h" namespace bs { namespace ct { /** @addtogroup D3D11 * @{ */ /** * Handles creation of DirectX 11 command buffers. See CommandBuffer. * * @note Core thread only. */ class D3D11CommandBufferManager : public CommandBufferManager { public: /** @copydoc CommandBufferManager::createInternal() */ SPtr createInternal(GpuQueueType type, UINT32 deviceIdx = 0, UINT32 queueIdx = 0, bool secondary = false) override; }; /** @} */ }}