//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" namespace bs { namespace ct { /** @addtogroup D3D11 * @{ */ /** Contains a list of all available drivers. */ class D3D11DriverList { public: /** Constructs a new driver list from an existing DXGI factory object. */ D3D11DriverList(IDXGIFactory* dxgiFactory); ~D3D11DriverList(); /** Returns the number of available drivers. */ UINT32 count() const; /** Returns a driver at the specified index. */ D3D11Driver* item(UINT32 idx) const; /** Returns a driver with the specified name, or null if it cannot be found. */ D3D11Driver* item(const String &name) const; private: /** Enumerates the DXGI factory object and constructs a list of available drivers. */ void enumerate(IDXGIFactory* dxgiFactory); Vector mDriverList; }; /** @} */ }}