//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "RenderAPI/BsEventQuery.h" namespace bs { namespace ct { /** @addtogroup D3D11 * @{ */ /** @copydoc EventQuery */ class D3D11EventQuery : public EventQuery { public: D3D11EventQuery(UINT32 deviceIdx); ~D3D11EventQuery(); /** @copydoc EventQuery::begin */ void begin(const SPtr& cb = nullptr) override; /** @copydoc EventQuery::isReady */ bool isReady() const override; private: ID3D11Query* mQuery; ID3D11DeviceContext* mContext; }; /** @} */ }}