//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsD3D11GpuParamBlockBuffer.h" #include "BsD3D11HardwareBuffer.h" #include "BsD3D11RenderAPI.h" #include "BsD3D11Device.h" #include "Profiling/BsRenderStats.h" namespace bs { namespace ct { D3D11GpuParamBlockBuffer::D3D11GpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask) :GpuParamBlockBuffer(size, usage, deviceMask), mBuffer(nullptr) { assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on DirectX 11."); } D3D11GpuParamBlockBuffer::~D3D11GpuParamBlockBuffer() { if (mBuffer != nullptr) bs_delete(mBuffer); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer); } void D3D11GpuParamBlockBuffer::initialize() { D3D11RenderAPI* d3d11rs = static_cast(RenderAPI::instancePtr()); D3D11Device& device = d3d11rs->getPrimaryDevice(); if(mUsage == GPBU_STATIC) mBuffer = bs_new(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device)); else if(mUsage == GPBU_DYNAMIC) mBuffer = bs_new(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device)); else BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage."); BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer); GpuParamBlockBuffer::initialize(); } ID3D11Buffer* D3D11GpuParamBlockBuffer::getD3D11Buffer() const { return mBuffer->getD3DBuffer(); } void D3D11GpuParamBlockBuffer::writeToGPU(const UINT8* data, UINT32 queueIdx) { mBuffer->writeData(0, mSize, data, BWT_DISCARD); BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer); } }}