//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "RenderAPI/BsGpuParamBlockBuffer.h" namespace bs { namespace ct { /** @addtogroup D3D11 * @{ */ /** DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo). */ class D3D11GpuParamBlockBuffer : public GpuParamBlockBuffer { public: D3D11GpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask); ~D3D11GpuParamBlockBuffer(); /** @copydoc GpuParamBlockBuffer::writeToGPU */ void writeToGPU(const UINT8* data, UINT32 queueIdx = 0) override; /** Returns internal DX11 buffer object. */ ID3D11Buffer* getD3D11Buffer() const; protected: /** @copydoc GpuParamBlockBuffer::initialize */ void initialize() override; private: D3D11HardwareBuffer* mBuffer; }; /** @} */ }}