//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "Managers/BsRenderWindowManager.h" namespace bs { /** @addtogroup D3D11 * @{ */ /** @copydoc RenderWindowManager */ class D3D11RenderWindowManager : public RenderWindowManager { public: D3D11RenderWindowManager(ct::D3D11RenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createImpl */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; private: ct::D3D11RenderAPI* mRenderSystem; }; namespace ct { /** @copydoc RenderWindowManager */ class D3D11RenderWindowManager : public RenderWindowManager { public: D3D11RenderWindowManager(D3D11RenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createInternal */ SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; private: D3D11RenderAPI* mRenderSystem; }; } /** @} */ }