set(BS_BANSHEED3D11RENDERAPI_INC_NOFILTER "BsD3D11VideoModeInfo.h" "BsD3D11VertexBuffer.h" "BsD3D11TimerQuery.h" "BsD3D11TextureView.h" "BsD3D11TextureManager.h" "BsD3D11Texture.h" "BsD3D11SamplerState.h" "BsD3D11RenderWindowManager.h" "BsD3D11RenderWindow.h" "BsD3D11RenderUtility.h" "BsD3D11RenderTexture.h" "BsD3D11RenderStateManager.h" "BsD3D11RasterizerState.h" "BsD3D11QueryManager.h" "BsD3D11Prerequisites.h" "BsD3D11OcclusionQuery.h" "BsD3D11Mappings.h" "BsD3D11InputLayoutManager.h" "BsD3D11IndexBuffer.h" "BsD3D11HLSLProgramFactory.h" "BsD3D11HLSLParamParser.h" "BsD3D11HardwareBufferManager.h" "BsD3D11HardwareBuffer.h" "BsD3D11GpuProgram.h" "BsD3D11GpuParamBlockBuffer.h" "BsD3D11GpuBufferView.h" "BsD3D11GpuBuffer.h" "BsD3D11EventQuery.h" "BsD3D11DriverList.h" "BsD3D11Driver.h" "BsD3D11Device.h" "BsD3D11DepthStencilState.h" "BsD3D11BlendState.h" "BsD3D11RenderAPI.h" "BsD3D11RenderAPIFactory.h" "BsD3D11CommandBuffer.h" "BsD3D11CommandBufferManager.h" ) set(BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER "BsD3D11VideoModeInfo.cpp" "BsD3D11VertexBuffer.cpp" "BsD3D11TimerQuery.cpp" "BsD3D11TextureView.cpp" "BsD3D11TextureManager.cpp" "BsD3D11Texture.cpp" "BsD3D11SamplerState.cpp" "BsD3D11RenderWindowManager.cpp" "BsD3D11RenderWindow.cpp" "BsD3D11RenderUtility.cpp" "BsD3D11RenderTexture.cpp" "BsD3D11RenderStateManager.cpp" "BsD3D11RasterizerState.cpp" "BsD3D11QueryManager.cpp" "BsD3D11Plugin.cpp" "BsD3D11OcclusionQuery.cpp" "BsD3D11Mappings.cpp" "BsD3D11InputLayoutManager.cpp" "BsD3D11IndexBuffer.cpp" "BsD3D11HLSLProgramFactory.cpp" "BsD3D11HLSLParamParser.cpp" "BsD3D11HardwareBufferManager.cpp" "BsD3D11HardwareBuffer.cpp" "BsD3D11GpuProgram.cpp" "BsD3D11GpuParamBlockBuffer.cpp" "BsD3D11GpuBufferView.cpp" "BsD3D11GpuBuffer.cpp" "BsD3D11EventQuery.cpp" "BsD3D11DriverList.cpp" "BsD3D11Driver.cpp" "BsD3D11Device.cpp" "BsD3D11DepthStencilState.cpp" "BsD3D11BlendState.cpp" "BsD3D11RenderAPI.cpp" "BsD3D11RenderAPIFactory.cpp" "BsD3D11CommandBuffer.cpp" "BsD3D11CommandBufferManager.cpp" ) source_group("Header Files" FILES ${BS_BANSHEED3D11RENDERAPI_INC_NOFILTER}) source_group("Source Files" FILES ${BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER}) set(BS_BANSHEED3D11RENDERAPI_SRC ${BS_BANSHEED3D11RENDERAPI_INC_NOFILTER} ${BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER} )