//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsFBXImportData.h" namespace bs { FBXImportNode::~FBXImportNode() { for (auto& child : children) bs_delete(child); } FBXImportScene::FBXImportScene() :rootNode(nullptr), scaleFactor(1.0f), globalScale(Matrix4::IDENTITY) { } FBXImportScene::~FBXImportScene() { if (rootNode != nullptr) bs_delete(rootNode); for (auto& mesh : meshes) bs_delete(mesh); } }