//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include #include "Managers/BsRenderAPIFactory.h" #include "Managers/BsRenderAPIManager.h" #include "BsGLRenderAPI.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ static const char* SystemName = "BansheeGLRenderSystem"; /** Handles creation of the OpenGL render system. */ class GLRenderAPIFactory : public RenderAPIFactory { public: /** @copydoc RenderAPIFactory::create */ void create() override; /** @copydoc RenderAPIFactory::name */ const char* name() const override { return SystemName; } private: /** Registers the factory with the render system manager when constructed. */ class InitOnStart { public: InitOnStart() { static SPtr newFactory; if(newFactory == nullptr) { newFactory = bs_shared_ptr_new(); RenderAPIManager::instance().registerFactory(newFactory); } } }; static InitOnStart initOnStart; // Makes sure factory is registered on library load }; /** @} */ }}