//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #if BS_PLATFORM == BS_PLATFORM_WIN32 #include "Win32/BsWin32GLSupport.h" #include "Win32/BsWin32VideoModeInfo.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** Helper method that returns a platform specific GL support object. */ GLSupport* getGLSupport() { return bs_new(); } /** @} */ }} #elif BS_PLATFORM == BS_PLATFORM_LINUX #include "Linux/BsLinuxGLSupport.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** Helper method that returns a platform specific GL support object. */ GLSupport* getGLSupport() { return bs_new(); } /** @} */ }} #endif