//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include #include namespace bs { namespace ct { /** @addtogroup GL * @{ */ class Win32GLSupport; class Win32Context; class Win32RenderWindow; /** Retrieves last Windows API error and returns a description of it. */ String translateWGLError(); /** @} */ }}