//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "Win32/BsWin32Prerequisites.h" #include "Renderapi/BsRenderWindow.h" namespace bs { /** @addtogroup GL * @{ */ /** * Render window implementation for Windows. * * @note Sim thread only. */ class Win32RenderWindow : public RenderWindow { public: ~Win32RenderWindow() { } /** @copydoc RenderWindow::screenToWindowPos */ void getCustomAttribute(const String& name, void* pData) const override; /** @copydoc RenderWindow::screenToWindowPos */ Vector2I screenToWindowPos(const Vector2I& screenPos) const override; /** @copydoc RenderWindow::windowToScreenPos */ Vector2I windowToScreenPos(const Vector2I& windowPos) const override; /** @copydoc RenderWindow::getCore */ SPtr getCore() const; protected: friend class GLRenderWindowManager; friend class ct::Win32GLSupport; friend class ct::Win32RenderWindow; Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport& glsupport); /** @copydoc RenderWindow::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** @copydoc RenderWindow::syncProperties */ void syncProperties() override; /** Retrieves internal window handle. */ HWND getHWnd() const; private: ct::Win32GLSupport& mGLSupport; RenderWindowProperties mProperties; }; namespace ct { /** * Render window implementation for Windows. * * @note Core thread only. */ class Win32RenderWindow : public RenderWindow { public: Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport); ~Win32RenderWindow(); /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */ void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override; /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */ void setFullscreen(const VideoMode& videoMode) override; /** @copydoc RenderWindow::setWindowed */ void setWindowed(UINT32 width, UINT32 height) override; /** @copydoc RenderWindow::setHidden */ void setHidden(bool hidden) override; /** @copydoc RenderWindow::minimize */ void minimize() override; /** @copydoc RenderWindow::maximize */ void maximize() override; /** @copydoc RenderWindow::restore */ void restore() override; /** @copydoc RenderWindow::move */ void move(INT32 left, INT32 top) override; /** @copydoc RenderWindow::resize */ void resize(UINT32 width, UINT32 height) override; /** * Copies the contents of a frame buffer into the pre-allocated buffer. * * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size. * @param[in] buffer Frame buffer to read the contents from. */ void copyToMemory(PixelData& dst, FrameBuffer buffer); /** @copydoc RenderWindow::swapBuffers */ void swapBuffers(UINT32 syncMask) override; /** @copydoc RenderWindow::getCustomAttribute */ void getCustomAttribute(const String& name, void* pData) const override; /** @copydoc RenderWindow::setActive */ void setActive(bool state) override; /** @copydoc RenderWindow::_windowMovedOrResized */ void _windowMovedOrResized() override; /** Returns handle to device context associated with the window. */ HDC _getHDC() const { return mHDC; } /** Returns internal window handle. */ HWND _getHWnd() const; protected: friend class Win32GLSupport; /** @copydoc CoreObject::initialize */ void initialize() override; /** @copydoc RenderWindow::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } /** @copydoc RenderWindow::getSyncedProperties */ RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; } /** @copydoc RenderWindow::syncProperties */ void syncProperties() override; protected: friend class bs::Win32RenderWindow; Win32Window* mWindow; Win32GLSupport& mGLSupport; HDC mHDC; bool mIsChild; char* mDeviceName; int mDisplayFrequency; bool mShowOnSwap; SPtr mContext; RenderWindowProperties mProperties; RenderWindowProperties mSyncedProperties; }; } /** @} */ }