//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "Renderapi/BsVideoModeInfo.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** @copydoc VideoMode */ class Win32VideoMode : public VideoMode { public: Win32VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx); private: friend class Win32VideoOutputInfo; }; /** @copydoc VideoOutputInfo */ class Win32VideoOutputInfo : public VideoOutputInfo { public: Win32VideoOutputInfo(HMONITOR monitorHandle, UINT32 outputIdx); /** Gets a Win32 handle to the monitor referenced by this object. */ HMONITOR getMonitorHandle() const { return mMonitorHandle; } private: HMONITOR mMonitorHandle; }; /** @copydoc VideoModeInfo */ class Win32VideoModeInfo : public VideoModeInfo { public: Win32VideoModeInfo(); }; /** @} */ }}