//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsOAPrerequisites.h" #include "Audio/BsAudioManager.h" #include "BsOAAudio.h" #include "BsOAImporter.h" #include "Importer/BsImporter.h" namespace bs { class OAFactory : public AudioFactory { public: void startUp() override { Audio::startUp(); } void shutDown() override { Audio::shutDown(); } }; /** Returns a name of the plugin. */ extern "C" BS_PLUGIN_EXPORT const char* getPluginName() { static const char* pluginName = "OpenAudio"; return pluginName; } /** Entry point to the plugin. Called by the engine when the plugin is loaded. */ extern "C" BS_PLUGIN_EXPORT void* loadPlugin() { OAImporter* importer = bs_new(); Importer::instance()._registerAssetImporter(importer); return bs_new(); } /** Exit point of the plugin. Called by the engine before the plugin is unloaded. */ extern "C" BS_PLUGIN_EXPORT void unloadPlugin(OAFactory* instance) { bs_delete(instance); } }