#include "BsPhysXMaterial.h" #include "PxPhysics.h" namespace bs { PhysXMaterial::PhysXMaterial(physx::PxPhysics* physx, float staFric, float dynFriction, float restitution) :mInternal(nullptr) { mInternal = physx->createMaterial(staFric, dynFriction, restitution); } PhysXMaterial::~PhysXMaterial() { mInternal->release(); } void PhysXMaterial::setStaticFriction(float value) { mInternal->setStaticFriction(value); } float PhysXMaterial::getStaticFriction() const { return mInternal->getStaticFriction(); } void PhysXMaterial::setDynamicFriction(float value) { mInternal->setDynamicFriction(value); } float PhysXMaterial::getDynamicFriction() const { return mInternal->getDynamicFriction(); } void PhysXMaterial::setRestitutionCoefficient(float value) { mInternal->setRestitution(value); } float PhysXMaterial::getRestitutionCoefficient() const { return mInternal->getRestitution(); } }