//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsPhysXSliderJoint.h" #include "BsFPhysXJoint.h" #include "BsPhysX.h" #include "BsPhysXRigidbody.h" #include "PxRigidDynamic.h" using namespace physx; namespace bs { PxPrismaticJointFlag::Enum toPxFlag(SliderJointFlag flag) { switch (flag) { default: case SliderJointFlag::Limit: return PxPrismaticJointFlag::eLIMIT_ENABLED; } } PhysXSliderJoint::PhysXSliderJoint(PxPhysics* physx, const SLIDER_JOINT_DESC& desc) :SliderJoint(desc) { PxRigidActor* actor0 = nullptr; if (desc.bodies[0].body != nullptr) actor0 = static_cast(desc.bodies[0].body)->_getInternal(); PxRigidActor* actor1 = nullptr; if (desc.bodies[1].body != nullptr) actor1 = static_cast(desc.bodies[1].body)->_getInternal(); PxTransform tfrm0 = toPxTransform(desc.bodies[0].position, desc.bodies[0].rotation); PxTransform tfrm1 = toPxTransform(desc.bodies[1].position, desc.bodies[1].rotation); PxPrismaticJoint* joint = PxPrismaticJointCreate(*physx, actor0, tfrm0, actor1, tfrm1); joint->userData = this; mInternal = bs_new(joint, desc); PxPrismaticJointFlags flags; if (((UINT32)desc.flag & (UINT32)SliderJointFlag::Limit) != 0) flags |= PxPrismaticJointFlag::eLIMIT_ENABLED; joint->setPrismaticJointFlags(flags); // Calls to virtual methods are okay here setLimit(desc.limit); } PhysXSliderJoint::~PhysXSliderJoint() { bs_delete(mInternal); } float PhysXSliderJoint::getPosition() const { return getInternal()->getPosition(); } float PhysXSliderJoint::getSpeed() const { return getInternal()->getVelocity(); } LimitLinearRange PhysXSliderJoint::getLimit() const { PxJointLinearLimitPair pxLimit = getInternal()->getLimit(); LimitLinearRange limit; limit.lower = pxLimit.lower; limit.upper = pxLimit.upper; limit.contactDist = pxLimit.contactDistance; limit.restitution = pxLimit.restitution; limit.spring.stiffness = pxLimit.stiffness; limit.spring.damping = pxLimit.damping; return limit; } void PhysXSliderJoint::setLimit(const LimitLinearRange& limit) { PxJointLinearLimitPair pxLimit(gPhysX().getScale(), limit.lower, limit.upper, limit.contactDist); pxLimit.stiffness = limit.spring.stiffness; pxLimit.damping = limit.spring.damping; pxLimit.restitution = limit.restitution; getInternal()->setLimit(pxLimit); } void PhysXSliderJoint::setFlag(SliderJointFlag flag, bool enabled) { getInternal()->setPrismaticJointFlag(toPxFlag(flag), enabled); } bool PhysXSliderJoint::hasFlag(SliderJointFlag flag) const { return getInternal()->getPrismaticJointFlags() & toPxFlag(flag); } PxPrismaticJoint* PhysXSliderJoint::getInternal() const { FPhysXJoint* internal = static_cast(mInternal); return static_cast(internal->_getInternal()); } }