//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Prerequisites/BsPrerequisitesUtil.h" namespace bs { UINT64 BS_THREADLOCAL MemoryCounter::Allocs = 0; UINT64 BS_THREADLOCAL MemoryCounter::Frees = 0; }