//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "Managers/BsRenderWindowManager.h" namespace bs { /** @addtogroup Vulkan * @{ */ /** @copydoc RenderWindowManager */ class VulkanRenderWindowManager : public RenderWindowManager { public: VulkanRenderWindowManager(); protected: /** @copydoc RenderWindowManager::createImpl */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; }; namespace ct { /** @copydoc RenderWindowManager */ class VulkanRenderWindowManager : public RenderWindowManager { public: VulkanRenderWindowManager(VulkanRenderAPI& renderAPI); protected: /** @copydoc RenderWindowManager::createInternal */ SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; VulkanRenderAPI& mRenderAPI; }; } /** @} */ }