//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Runtime.CompilerServices; namespace BansheeEngine { /** @cond INTEROP */ /// /// Projection type to use by the camera. /// public enum ProjectionType // Note: Must match C++ enum ProjectionType { /// /// Projection type where object size remains constant and parallel lines remain parallel. /// Orthographic, /// /// Projection type that emulates human vision. Objects farther away appear smaller. /// Perspective } /// /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering. /// [Flags] public enum ClearFlags // Don't reorder, used by native code { None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04 } /// /// Wrapper around the native Camera class. /// /// internal class NativeCamera : ScriptObject { internal float aspectRatio { get { return Internal_GetAspect(mCachedPtr); } set { Internal_SetAspect(mCachedPtr, value); } } internal float nearClipPlane { get { return Internal_GetNearClip(mCachedPtr); } set { Internal_SetNearClip(mCachedPtr, value); } } internal float farClipPlane { get { return Internal_GetFarClip(mCachedPtr); } set { Internal_SetFarClip(mCachedPtr, value); } } internal Degree fieldOfView { get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; } set { Internal_SetFieldOfView(mCachedPtr, ref value); } } internal Rect2 viewportRect { get { Rect2 value; Internal_GetViewportRect(mCachedPtr, out value); return value; } set { Internal_SetViewportRect(mCachedPtr, ref value); } } internal ProjectionType projectionType { get { return Internal_GetProjectionType(mCachedPtr); } set { Internal_SetProjectionType(mCachedPtr, value); } } internal float orthoHeight { get { return Internal_GetOrthographicHeight(mCachedPtr); } set { Internal_SetOrthographicHeight(mCachedPtr, value); } } internal float orthoWidth { get { return Internal_GetOrthographicWidth(mCachedPtr); } } internal Color clearColor { get { Color value; Internal_GetClearColor(mCachedPtr, out value); return value; } set { Internal_SetClearColor(mCachedPtr, ref value); } } internal float clearDepth { get { return Internal_GetDepthClearValue(mCachedPtr); } set { Internal_SetDepthClearValue(mCachedPtr, value); } } internal ushort clearStencil { get { return Internal_GetStencilClearValue(mCachedPtr); } set { Internal_SetStencilClearValue(mCachedPtr, value); } } internal ClearFlags clearFlags { get { return Internal_GetClearFlags(mCachedPtr); } set { Internal_SetClearFlags(mCachedPtr, value); } } internal int priority { get { return Internal_GetPriority(mCachedPtr); } set { Internal_SetPriority(mCachedPtr, value); } } internal RenderSettings RenderSettings { get { return Internal_GetRenderSettings(mCachedPtr); } set { Internal_SetRenderSettings(mCachedPtr, value); } } internal ulong layers { get { return Internal_GetLayers(mCachedPtr); } set { Internal_SetLayers(mCachedPtr, value); } } internal Matrix4 projMatrix { get { Matrix4 value; Internal_GetProjMatrix(mCachedPtr, out value); return value; } } internal Matrix4 projMatrixInv { get { Matrix4 value; Internal_GetProjMatrixInv(mCachedPtr, out value); return value; } } internal Matrix4 viewMatrix { get { Matrix4 value; Internal_GetViewMatrix(mCachedPtr, out value); return value; } } internal Matrix4 viewMatrixInv { get { Matrix4 value; Internal_GetViewMatrixInv(mCachedPtr, out value); return value; } } internal int widthPixels { get { return Internal_GetWidthPixels(mCachedPtr); } } internal int heightPixels { get { return Internal_GetHeightPixels(mCachedPtr); } } internal RenderTarget target { get { return _target; } set { _target = value; IntPtr targetPtr = IntPtr.Zero; if (_target != null) targetPtr = _target.mCachedPtr; Internal_SetRenderTarget(mCachedPtr, targetPtr); } } internal bool main { get { return Internal_GetMain(mCachedPtr); } set { Internal_SetMain(mCachedPtr, value); } } internal Vector2I WorldToViewport(Vector3 value) { Vector2I output; Internal_WorldToViewport(mCachedPtr, ref value, out output); return output; } internal Vector2 WorldToNDC(Vector3 value) { Vector2 output; Internal_WorldToNDC(mCachedPtr, ref value, out output); return output; } internal Vector3 WorldToView(Vector3 value) { Vector3 output; Internal_WorldToView(mCachedPtr, ref value, out output); return output; } internal Vector2I ScreenToViewport(Vector2I value) { Vector2I output; Internal_ScreenToViewport(mCachedPtr, ref value, out output); return output; } internal Vector3 ViewportToWorld(Vector2I value, float depth) { Vector3 output; Internal_ViewportToWorld(mCachedPtr, ref value, depth, out output); return output; } internal Vector3 ViewportToView(Vector2I value, float depth) { Vector3 output; Internal_ViewportToView(mCachedPtr, ref value, depth, out output); return output; } internal Vector2 ViewportToNDC(Vector2I value) { Vector2 output; Internal_ViewportToNDC(mCachedPtr, ref value, out output); return output; } internal Vector3 ViewToWorld(Vector3 value) { Vector3 output; Internal_ViewToWorld(mCachedPtr, ref value, out output); return output; } internal Vector2I ViewToViewport(Vector3 value) { Vector2I output; Internal_ViewToViewport(mCachedPtr, ref value, out output); return output; } internal Vector2 ViewToNDC(Vector3 value) { Vector2 output; Internal_ViewToNDC(mCachedPtr, ref value, out output); return output; } internal Vector3 NDCToWorld(Vector2 value, float depth) { Vector3 output; Internal_NDCToWorld(mCachedPtr, ref value, depth, out output); return output; } internal Vector3 NDCToView(Vector2 value, float depth) { Vector3 output; Internal_NDCToView(mCachedPtr, ref value, depth, out output); return output; } internal Vector2I NDCToViewport(Vector2 value) { Vector2I output; Internal_NDCToViewport(mCachedPtr, ref value, out output); return output; } internal Ray ViewportToWorldRay(Vector2I value) { Ray output; Internal_ViewportToWorldRay(mCachedPtr, ref value, out output); return output; } internal Ray ScreenToWorldRay(Vector2I value) { Ray output; Internal_ScreenToWorldRay(mCachedPtr, ref value, out output); return output; } internal Vector3 ProjectPoint(Vector3 value) { Vector3 output; Internal_ProjectPoint(mCachedPtr, ref value, out output); return output; } internal Vector3 UnprojectPoint(Vector3 value) { Vector3 output; Internal_UnprojectPoint(mCachedPtr, ref value, out output); return output; } private RenderTarget _target; public NativeCamera(SceneObject sceneObject) { IntPtr sceneObjPtr = IntPtr.Zero; if (sceneObject != null) sceneObjPtr = sceneObject.GetCachedPtr(); Internal_Create(this, sceneObjPtr); } internal void UpdateView(SceneObject sceneObject) { Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr); } internal void OnDestroy() { Internal_OnDestroy(mCachedPtr); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetAspect(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetAspect(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetNearClip(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetNearClip(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetFarClip(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetFarClip(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ProjectionType Internal_GetProjectionType(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetOrthographicHeight(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetOrthographicWidth(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetClearColor(IntPtr instance, out Color value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetClearColor(IntPtr instance, ref Color value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetDepthClearValue(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetDepthClearValue(IntPtr instance, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ushort Internal_GetStencilClearValue(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ClearFlags Internal_GetClearFlags(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetPriority(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetPriority(IntPtr instance, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern RenderSettings Internal_GetRenderSettings(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetRenderSettings(IntPtr instance, RenderSettings value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern ulong Internal_GetLayers(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetLayers(IntPtr instance, UInt64 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetWidthPixels(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_GetHeightPixels(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_WorldToViewport(IntPtr instance, ref Vector3 value, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ScreenToViewport(IntPtr instance, ref Vector2I value, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewportToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewportToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewportToNDC(IntPtr instance, ref Vector2I value, out Vector2 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewToViewport(IntPtr instance, ref Vector3 value, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_NDCToViewport(IntPtr instance, ref Vector2 value, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ViewportToWorldRay(IntPtr instance, ref Vector2I value, out Ray output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt); [MethodImpl(MethodImplOptions.InternalCall)] private static extern bool Internal_GetMain(IntPtr instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetMain(IntPtr instance, bool main); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_OnDestroy(IntPtr thisPtr); } /** @endcond */ }