//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Reflection/BsIReflectable.h" #include "Serialization/BsManagedSerializableField.h" namespace bs { /** @addtogroup SBansheeEngine * @{ */ /** * Allows access to an underlying managed object, or a cached version of that object that can be * serialized/deserialized. * * @note * This class can be in two states: * - Linked - When the object has a link to a managed object. This is the default state when a new instance * of ManagedSerializableObject is created. Any operations during this state will operate directly * on the linked managed object. * - Serialized - When the object has no link to the managed object but instead just contains cached object * and field data that may be used for initializing a managed object. Any operations during * this state will operate only on the cached internal data. * You can transfer between these states by calling serialize(linked->serialized) & deserialize (serialized->linked). * */ class BS_SCR_BE_EXPORT ManagedSerializableObject : public IReflectable { private: struct ConstructPrivately {}; /** Generates a hash value for field key data identifying a single field in the object. */ struct BS_SCR_BE_EXPORT Hash { inline size_t operator()(const ManagedSerializableFieldKey& x) const; }; /** Compares two field key objects. */ struct BS_SCR_BE_EXPORT Equals { inline bool operator()(const ManagedSerializableFieldKey& a, const ManagedSerializableFieldKey& b) const; }; public: ManagedSerializableObject(const ConstructPrivately& dummy, SPtr objInfo, MonoObject* managedInstance); ManagedSerializableObject(const ConstructPrivately& dummy); /** * Returns the internal managed instance of the object. This will return null if the object is in serialized mode. */ MonoObject* getManagedInstance() const { return mManagedInstance; } /** Returns the type information for the internal object. */ SPtr getObjectInfo() const { return mObjInfo; } /** * Sets a new value of the specified field. Operates on managed object if in linked state, or on cached data * otherwise. * * @param[in] fieldInfo Object describing the field to which to set the value. This field must belong to the * type this object is initialized with. * @param[in] val Wrapper around the value to store in the field. */ void setFieldData(const SPtr& fieldInfo, const SPtr& val); /** * Returns the value of the specified field. Operates on managed object if in linked state, or on cached data * otherwise. * * @param[in] fieldInfo Object describing the field to which to set the value. This field must belong to the * type this object is initialized with. * @return A wrapper around the value of the field. */ SPtr getFieldData(const SPtr& fieldInfo) const; /** * Serializes the internal managed object into a set of cached data that can be saved in memory/disk and can be * deserialized later. Does nothing if object is already is serialized mode. When in serialized mode the reference * to the managed instance will be lost. */ void serialize(); /** * Deserializes a set of cached data into a managed object. This action may fail in case the cached data contains a * type that no longer exists. You may check if it completely successfully if getManagedInstance() returns non-null * after. * * This action transfers the object into linked mode. All further operations will operate directly on the managed * instance and the cached data will be cleared. If you call this method on an already linked object the old object * will be replaced and initialized with empty data (since cached data does not exist). */ void deserialize(); /** * Deserializes a set of cached data into an existing managed object. Caller must ensure the provided object is of * proper type. * * This action transfers the object into linked mode. All further operations will operate directly on the managed * instance and the cached data will be cleared. If you call this method on an already linked object the old object * will be replaced and initialized with empty data (since cached data does not exist). * * @param[in] instance Existing managed instance of the same type this serializable object represents. * @param[in] objInfo Serializable object info for the managed object type. */ void deserialize(MonoObject* instance, const SPtr& objInfo); /** * Creates a managed serializable object that references an existing managed object. Created object will be in * linked mode. * * @param[in] managedInstance Constructed managed instance of the object to link with. */ static SPtr createFromExisting(MonoObject* managedInstance); /** * Creates a managed serializable object that creates and references a brand new managed object instance. * * @param[in] type Type of the object to create. */ static SPtr createNew(const SPtr& type); /** * Creates a managed object instance. * * @param[in] type Type of the object to create. */ static MonoObject* createManagedInstance(const SPtr& type); protected: MonoObject* mManagedInstance; SPtr mObjInfo; UnorderedMap, Hash, Equals> mCachedData; /************************************************************************/ /* RTTI */ /************************************************************************/ /** Creates an empty and uninitialized object used for serialization purposes. */ static SPtr createEmpty(); public: friend class ManagedSerializableObjectRTTI; static RTTITypeBase* getRTTIStatic(); virtual RTTITypeBase* getRTTI() const override; }; /** @} */ }