//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptResource.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for SpriteTexture. */ class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture") /** Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); /** Returns the native internal sprite texture resource. */ static MonoObject* toManaged(const HSpriteTexture& texture); private: friend class ScriptResourceManager; friend class BuiltinResourceTypes; ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2* offset, Vector2* scale); static MonoObject* internal_GetTexture(ScriptSpriteTexture* thisPtr); static void internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture* value); static void internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value); static void internal_SetOffset(ScriptSpriteTexture* thisPtr, Vector2* value); static void internal_GetScale(ScriptSpriteTexture* thisPtr, Vector2* value); static void internal_SetScale(ScriptSpriteTexture* thisPtr, Vector2* value); static UINT32 internal_GetWidth(ScriptSpriteTexture* thisPtr); static UINT32 internal_GetHeight(ScriptSpriteTexture* thisPtr); }; /** @} */ }